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authorWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2021-11-22 13:12:35 +0100
committerWillem Jan Palenstijn <wjp@usecode.org>2021-11-26 12:09:09 +0100
commit38d53a0900a41d013879168236278b8ba9cff99b (patch)
tree3ee20456f71ea97e13cd09a30eb1bce6e7703839
parentca4a329c1389f17ce3d3911ecafc227771392b1a (diff)
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Replace texref by texobj in fan_fp
-rw-r--r--cuda/2d/fan_fp.cu56
1 files changed, 31 insertions, 25 deletions
diff --git a/cuda/2d/fan_fp.cu b/cuda/2d/fan_fp.cu
index 342ca4c..0801097 100644
--- a/cuda/2d/fan_fp.cu
+++ b/cuda/2d/fan_fp.cu
@@ -33,12 +33,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
#include <iostream>
#include <list>
-
-typedef texture<float, 2, cudaReadModeElementType> texture2D;
-
-static texture2D gT_FanVolumeTexture;
-
-
namespace astraCUDA {
static const unsigned g_MaxAngles = 2560;
@@ -55,31 +49,39 @@ static const unsigned int g_anglesPerBlock = 16;
static const unsigned int g_detBlockSize = 32;
static const unsigned int g_blockSlices = 64;
-static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, unsigned int pitch, unsigned int width, unsigned int height)
+static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, cudaTextureObject_t& texObj, unsigned int pitch, unsigned int width, unsigned int height)
{
- cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>();
+ // TODO: For very small sizes (roughly <=512x128) with few angles (<=180)
+ // not using an array is more efficient.
+
+ cudaChannelFormatDesc channelDesc =
+ cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat);
+
dataArray = 0;
cudaMallocArray(&dataArray, &channelDesc, width, height);
cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice);
- gT_FanVolumeTexture.addressMode[0] = cudaAddressModeBorder;
- gT_FanVolumeTexture.addressMode[1] = cudaAddressModeBorder;
- gT_FanVolumeTexture.filterMode = cudaFilterModeLinear;
- gT_FanVolumeTexture.normalized = false;
+ cudaResourceDesc resDesc;
+ memset(&resDesc, 0, sizeof(resDesc));
+ resDesc.resType = cudaResourceTypeArray;
+ resDesc.res.array.array = dataArray;
- // TODO: For very small sizes (roughly <=512x128) with few angles (<=180)
- // not using an array is more efficient.
- //cudaBindTexture2D(0, gT_FanVolumeTexture, (const void*)data, channelDesc, width, height, sizeof(float)*pitch);
- cudaBindTextureToArray(gT_FanVolumeTexture, dataArray, channelDesc);
+ cudaTextureDesc texDesc;
+ memset(&texDesc, 0, sizeof(texDesc));
+ texDesc.addressMode[0] = cudaAddressModeBorder;
+ texDesc.addressMode[1] = cudaAddressModeBorder;
+ texDesc.filterMode = cudaFilterModeLinear;
+ texDesc.readMode = cudaReadModeElementType;
+ texDesc.normalizedCoords = 0;
- // TODO: error value?
+ texObj = 0;
- return true;
+ return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "fan_fp texture");
}
// projection for angles that are roughly horizontal
// (detector roughly vertical)
-__global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale)
+__global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale)
{
float* projData = (float*)D_projData;
const int relDet = threadIdx.x;
@@ -134,7 +136,7 @@ __global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsig
float fV = 0.0f;
for (int slice = startSlice; slice < endSlice; ++slice)
{
- fV += tex2D(gT_FanVolumeTexture, fX, fY);
+ fV += tex2D<float>(tex, fX, fY);
fY -= alpha;
fX += 1.0f;
}
@@ -149,7 +151,7 @@ __global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsig
// projection for angles that are roughly vertical
// (detector roughly horizontal)
-__global__ void FanFPvertical(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale)
+__global__ void FanFPvertical(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale)
{
const int relDet = threadIdx.x;
const int relAngle = threadIdx.y;
@@ -207,7 +209,7 @@ __global__ void FanFPvertical(float* D_projData, unsigned int projPitch, unsigne
for (int slice = startSlice; slice < endSlice; ++slice)
{
- fV += tex2D(gT_FanVolumeTexture, fX, fY);
+ fV += tex2D<float>(tex, fX, fY);
fX -= alpha;
fY += 1.0f;
}
@@ -227,7 +229,9 @@ bool FanFP_internal(float* D_volumeData, unsigned int volumePitch,
assert(dims.iProjAngles <= g_MaxAngles);
cudaArray* D_dataArray;
- bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth, dims.iVolHeight);
+ cudaTextureObject_t D_texObj;
+
+ bindVolumeDataTexture(D_volumeData, D_dataArray, D_texObj, volumePitch, dims.iVolWidth, dims.iVolHeight);
// transfer angles to constant memory
float* tmp = new float[dims.iProjAngles];
@@ -260,13 +264,13 @@ bool FanFP_internal(float* D_volumeData, unsigned int volumePitch,
cudaStreamCreate(&stream1);
streams.push_back(stream1);
for (unsigned int i = 0; i < dims.iVolWidth; i += g_blockSlices)
- FanFPhorizontal<<<dimGrid, dimBlock, 0, stream1>>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale);
+ FanFPhorizontal<<<dimGrid, dimBlock, 0, stream1>>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale);
cudaStream_t stream2;
cudaStreamCreate(&stream2);
streams.push_back(stream2);
for (unsigned int i = 0; i < dims.iVolHeight; i += g_blockSlices)
- FanFPvertical<<<dimGrid, dimBlock, 0, stream2>>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale);
+ FanFPvertical<<<dimGrid, dimBlock, 0, stream2>>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale);
bool ok = true;
@@ -278,6 +282,8 @@ bool FanFP_internal(float* D_volumeData, unsigned int volumePitch,
cudaFreeArray(D_dataArray);
+ cudaDestroyTextureObject(D_texObj);
+
return ok;
}