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author | Willem Jan Palenstijn <WillemJan.Palenstijn@uantwerpen.be> | 2013-07-01 22:34:11 +0000 |
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committer | wpalenst <WillemJan.Palenstijn@uantwerpen.be> | 2013-07-01 22:34:11 +0000 |
commit | b2fc6c70434674d74551c3a6c01ffb3233499312 (patch) | |
tree | b17f080ebc504ab85ebb7c3d89f917fd87ce9e00 /cuda/3d/par3d_bp.cu | |
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Update version to 1.3
Diffstat (limited to 'cuda/3d/par3d_bp.cu')
-rw-r--r-- | cuda/3d/par3d_bp.cu | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/cuda/3d/par3d_bp.cu b/cuda/3d/par3d_bp.cu new file mode 100644 index 0000000..872b1eb --- /dev/null +++ b/cuda/3d/par3d_bp.cu @@ -0,0 +1,464 @@ +/* +----------------------------------------------------------------------- +Copyright 2012 iMinds-Vision Lab, University of Antwerp + +Contact: astra@ua.ac.be +Website: http://astra.ua.ac.be + + +This file is part of the +All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox"). + +The ASTRA Toolbox is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +The ASTRA Toolbox is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. + +----------------------------------------------------------------------- +$Id$ +*/ + +#include <cstdio> +#include <cassert> +#include <iostream> +#include <list> + +#include <cuda.h> +#include "util3d.h" + +#ifdef STANDALONE +#include "par3d_fp.h" +#include "testutil.h" +#endif + +#include "dims3d.h" + +typedef texture<float, 3, cudaReadModeElementType> texture3D; + +static texture3D gT_par3DProjTexture; + +namespace astraCUDA3d { + +static const unsigned int g_volBlockZ = 16; + +static const unsigned int g_anglesPerBlock = 64; +static const unsigned int g_volBlockX = 32; +static const unsigned int g_volBlockY = 16; + +static const unsigned g_MaxAngles = 1024; + +__constant__ float gC_Cux[g_MaxAngles]; +__constant__ float gC_Cuy[g_MaxAngles]; +__constant__ float gC_Cuz[g_MaxAngles]; +__constant__ float gC_Cuc[g_MaxAngles]; +__constant__ float gC_Cvx[g_MaxAngles]; +__constant__ float gC_Cvy[g_MaxAngles]; +__constant__ float gC_Cvz[g_MaxAngles]; +__constant__ float gC_Cvc[g_MaxAngles]; + + +static bool bindProjDataTexture(const cudaArray* array) +{ + cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); + + gT_par3DProjTexture.addressMode[0] = cudaAddressModeClamp; + gT_par3DProjTexture.addressMode[1] = cudaAddressModeClamp; + gT_par3DProjTexture.addressMode[2] = cudaAddressModeClamp; + gT_par3DProjTexture.filterMode = cudaFilterModeLinear; + gT_par3DProjTexture.normalized = false; + + cudaBindTextureToArray(gT_par3DProjTexture, array, channelDesc); + + // TODO: error value? + + return true; +} + + +__global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims) +{ + float* volData = (float*)D_volData; + + int endAngle = startAngle + g_anglesPerBlock; + if (endAngle > dims.iProjAngles) + endAngle = dims.iProjAngles; + + // threadIdx: x = rel x + // y = rel y + + // blockIdx: x = x + y + // y = z + + + // TO TRY: precompute part of detector intersection formulas in shared mem? + // TO TRY: inner loop over z, gather ray values in shared mem + + const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x; + const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y; + + if (X >= dims.iVolX) + return; + if (Y >= dims.iVolY) + return; + + const int startZ = blockIdx.y * g_volBlockZ; + int endZ = startZ + g_volBlockZ; + if (endZ > dims.iVolZ) + endZ = dims.iVolZ; + + float fX = X - 0.5f*dims.iVolX + 0.5f; + float fY = Y - 0.5f*dims.iVolY + 0.5f; + float fZ = startZ - 0.5f*dims.iVolZ + 0.5f; + + for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f) + { + + float fVal = 0.0f; + float fAngle = startAngle + 0.5f; + + for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) + { + + const float fCux = gC_Cux[angle]; + const float fCuy = gC_Cuy[angle]; + const float fCuz = gC_Cuz[angle]; + const float fCuc = gC_Cuc[angle]; + const float fCvx = gC_Cvx[angle]; + const float fCvy = gC_Cvy[angle]; + const float fCvz = gC_Cvz[angle]; + const float fCvc = gC_Cvc[angle]; + + const float fUNum = fCuc + fX * fCux + fY * fCuy + fZ * fCuz; + const float fVNum = fCvc + fX * fCvx + fY * fCvy + fZ * fCvz; + + const float fU = fUNum + 1.0f; + const float fV = fVNum + 1.0f; + + fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV); // TODO: check order + + } + + volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal; + } + +} + +// supersampling version +__global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims) +{ + float* volData = (float*)D_volData; + + int endAngle = startAngle + g_anglesPerBlock; + if (endAngle > dims.iProjAngles) + endAngle = dims.iProjAngles; + + // threadIdx: x = rel x + // y = rel y + + // blockIdx: x = x + y + // y = z + + + // TO TRY: precompute part of detector intersection formulas in shared mem? + // TO TRY: inner loop over z, gather ray values in shared mem + + const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x; + const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y; + + if (X >= dims.iVolX) + return; + if (Y >= dims.iVolY) + return; + + const int startZ = blockIdx.y * g_volBlockZ; + int endZ = startZ + g_volBlockZ; + if (endZ > dims.iVolZ) + endZ = dims.iVolZ; + + float fX = X - 0.5f*dims.iVolX + 0.5f - 0.5f + 0.5f/dims.iRaysPerVoxelDim; + float fY = Y - 0.5f*dims.iVolY + 0.5f - 0.5f + 0.5f/dims.iRaysPerVoxelDim; + float fZ = startZ - 0.5f*dims.iVolZ + 0.5f - 0.5f + 0.5f/dims.iRaysPerVoxelDim; + + const float fSubStep = 1.0f/dims.iRaysPerVoxelDim; + + for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f) + { + + float fVal = 0.0f; + float fAngle = startAngle + 0.5f; + + for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) + { + const float fCux = gC_Cux[angle]; + const float fCuy = gC_Cuy[angle]; + const float fCuz = gC_Cuz[angle]; + const float fCuc = gC_Cuc[angle]; + const float fCvx = gC_Cvx[angle]; + const float fCvy = gC_Cvy[angle]; + const float fCvz = gC_Cvz[angle]; + const float fCvc = gC_Cvc[angle]; + + float fXs = fX; + for (int iSubX = 0; iSubX < dims.iRaysPerVoxelDim; ++iSubX) { + float fYs = fY; + for (int iSubY = 0; iSubY < dims.iRaysPerVoxelDim; ++iSubY) { + float fZs = fZ; + for (int iSubZ = 0; iSubZ < dims.iRaysPerVoxelDim; ++iSubZ) { + + const float fUNum = fCuc + fXs * fCux + fYs * fCuy + fZs * fCuz; + const float fVNum = fCvc + fXs * fCvx + fYs * fCvy + fZs * fCvz; + + const float fU = fUNum + 1.0f; + const float fV = fVNum + 1.0f; + + fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV); // TODO: check order + fZs += fSubStep; + } + fYs += fSubStep; + } + fXs += fSubStep; + } + + } + + volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal / (dims.iRaysPerVoxelDim*dims.iRaysPerVoxelDim*dims.iRaysPerVoxelDim); + } + +} + +bool Par3DBP_Array(cudaPitchedPtr D_volumeData, + cudaArray *D_projArray, + const SDimensions3D& dims, const SPar3DProjection* angles) +{ + bindProjDataTexture(D_projArray); + + + // transfer angles to constant memory + float* tmp = new float[dims.iProjAngles]; + +#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < dims.iProjAngles; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0) + +#define DENOM (angles[i].fRayX*angles[i].fDetUY*angles[i].fDetVZ - angles[i].fRayX*angles[i].fDetUZ*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetUX*angles[i].fDetVZ + angles[i].fRayY*angles[i].fDetUZ*angles[i].fDetVX + angles[i].fRayZ*angles[i].fDetUX*angles[i].fDetVY - angles[i].fRayZ*angles[i].fDetUY*angles[i].fDetVX) + + + TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , Cux ); + TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , Cuy ); + TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , Cuz ); + TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , Cuc ); + + TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , Cvx ); + TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , Cvy ); + TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , Cvz ); + TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , Cvc ); + +#undef TRANSFER_TO_CONSTANT +#undef DENOM + + delete[] tmp; + + dim3 dimBlock(g_volBlockX, g_volBlockY); + + dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ); + + // timeval t; + // tic(t); + + for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) { + // printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr); + if (dims.iRaysPerVoxelDim == 1) + dev_par3D_BP<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims); + else + dev_par3D_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims); + } + + cudaTextForceKernelsCompletion(); + + // printf("%f\n", toc(t)); + + return true; +} + +bool Par3DBP(cudaPitchedPtr D_volumeData, + cudaPitchedPtr D_projData, + const SDimensions3D& dims, const SPar3DProjection* angles) +{ + // transfer projections to array + + cudaArray* cuArray = allocateProjectionArray(dims); + transferProjectionsToArray(D_projData, cuArray, dims); + + bool ret = Par3DBP_Array(D_volumeData, cuArray, dims, angles); + + cudaFreeArray(cuArray); + + return ret; +} + + +} + +#ifdef STANDALONE +int main() +{ + SDimensions3D dims; + dims.iVolX = 256; + dims.iVolY = 256; + dims.iVolZ = 256; + dims.iProjAngles = 180; + dims.iProjU = 512; + dims.iProjV = 512; + dims.iRaysPerDet = 1; + + cudaExtent extentV; + extentV.width = dims.iVolX*sizeof(float); + extentV.height = dims.iVolY; + extentV.depth = dims.iVolZ; + + cudaPitchedPtr volData; // pitch, ptr, xsize, ysize + + cudaMalloc3D(&volData, extentV); + + cudaExtent extentP; + extentP.width = dims.iProjU*sizeof(float); + extentP.height = dims.iProjAngles; + extentP.depth = dims.iProjV; + + cudaPitchedPtr projData; // pitch, ptr, xsize, ysize + + cudaMalloc3D(&projData, extentP); + cudaMemset3D(projData, 0, extentP); + + float* slice = new float[256*256]; + cudaPitchedPtr ptr; + ptr.ptr = slice; + ptr.pitch = 256*sizeof(float); + ptr.xsize = 256*sizeof(float); + ptr.ysize = 256; + + for (unsigned int i = 0; i < 256*256; ++i) + slice[i] = 1.0f; + for (unsigned int i = 0; i < 256; ++i) { + cudaExtent extentS; + extentS.width = dims.iVolX*sizeof(float); + extentS.height = dims.iVolY; + extentS.depth = 1; + cudaPos sp = { 0, 0, 0 }; + cudaPos dp = { 0, 0, i }; + cudaMemcpy3DParms p; + p.srcArray = 0; + p.srcPos = sp; + p.srcPtr = ptr; + p.dstArray = 0; + p.dstPos = dp; + p.dstPtr = volData; + p.extent = extentS; + p.kind = cudaMemcpyHostToDevice; + cudaMemcpy3D(&p); +#if 0 + if (i == 128) { + for (unsigned int j = 0; j < 256*256; ++j) + slice[j] = 0.0f; + } +#endif + } + + + SPar3DProjection angle[180]; + angle[0].fRayX = 1; + angle[0].fRayY = 0; + angle[0].fRayZ = 0; + + angle[0].fDetSX = 512; + angle[0].fDetSY = -256; + angle[0].fDetSZ = -256; + + angle[0].fDetUX = 0; + angle[0].fDetUY = 1; + angle[0].fDetUZ = 0; + + angle[0].fDetVX = 0; + angle[0].fDetVY = 0; + angle[0].fDetVZ = 1; + +#define ROTATE0(name,i,alpha) do { angle[i].f##name##X = angle[0].f##name##X * cos(alpha) - angle[0].f##name##Y * sin(alpha); angle[i].f##name##Y = angle[0].f##name##X * sin(alpha) + angle[0].f##name##Y * cos(alpha); } while(0) + for (int i = 1; i < 180; ++i) { + angle[i] = angle[0]; + ROTATE0(Ray, i, i*2*M_PI/180); + ROTATE0(DetS, i, i*2*M_PI/180); + ROTATE0(DetU, i, i*2*M_PI/180); + ROTATE0(DetV, i, i*2*M_PI/180); + } +#undef ROTATE0 + + astraCUDA3d::Par3DFP(volData, projData, dims, angle, 1.0f); +#if 1 + float* bufs = new float[180*512]; + + for (int i = 0; i < 512; ++i) { + cudaMemcpy(bufs, ((float*)projData.ptr)+180*512*i, 180*512*sizeof(float), cudaMemcpyDeviceToHost); + + printf("%d %d %d\n", projData.pitch, projData.xsize, projData.ysize); + + char fname[20]; + sprintf(fname, "sino%03d.png", i); + saveImage(fname, 180, 512, bufs, 0, 512); + } + + float* bufp = new float[512*512]; + + for (int i = 0; i < 180; ++i) { + for (int j = 0; j < 512; ++j) { + cudaMemcpy(bufp+512*j, ((float*)projData.ptr)+180*512*j+512*i, 512*sizeof(float), cudaMemcpyDeviceToHost); + } + + char fname[20]; + sprintf(fname, "proj%03d.png", i); + saveImage(fname, 512, 512, bufp, 0, 512); + } +#endif + for (unsigned int i = 0; i < 256*256; ++i) + slice[i] = 0.0f; + for (unsigned int i = 0; i < 256; ++i) { + cudaExtent extentS; + extentS.width = dims.iVolX*sizeof(float); + extentS.height = dims.iVolY; + extentS.depth = 1; + cudaPos sp = { 0, 0, 0 }; + cudaPos dp = { 0, 0, i }; + cudaMemcpy3DParms p; + p.srcArray = 0; + p.srcPos = sp; + p.srcPtr = ptr; + p.dstArray = 0; + p.dstPos = dp; + p.dstPtr = volData; + p.extent = extentS; + p.kind = cudaMemcpyHostToDevice; + cudaMemcpy3D(&p); + } + + astraCUDA3d::Par3DBP(volData, projData, dims, angle); +#if 1 + float* buf = new float[256*256]; + + for (int i = 0; i < 256; ++i) { + cudaMemcpy(buf, ((float*)volData.ptr)+256*256*i, 256*256*sizeof(float), cudaMemcpyDeviceToHost); + + printf("%d %d %d\n", volData.pitch, volData.xsize, volData.ysize); + + char fname[20]; + sprintf(fname, "vol%03d.png", i); + saveImage(fname, 256, 256, buf, 0, 60000); + } +#endif + +} +#endif |