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authorWillem Jan Palenstijn <WillemJan.Palenstijn@uantwerpen.be>2013-07-01 22:34:11 +0000
committerwpalenst <WillemJan.Palenstijn@uantwerpen.be>2013-07-01 22:34:11 +0000
commitb2fc6c70434674d74551c3a6c01ffb3233499312 (patch)
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Update version to 1.3
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+/*
+-----------------------------------------------------------------------
+Copyright 2012 iMinds-Vision Lab, University of Antwerp
+
+Contact: astra@ua.ac.be
+Website: http://astra.ua.ac.be
+
+
+This file is part of the
+All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox").
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+$Id$
+*/
+
+#ifndef _INC_ASTRA_FLOAT32PROJECTIONDATA3D
+#define _INC_ASTRA_FLOAT32PROJECTIONDATA3D
+
+#include "Float32Data3D.h"
+#include "Float32ProjectionData2D.h"
+#include "Float32VolumeData2D.h"
+#include "ProjectionGeometry3D.h"
+
+namespace astra {
+
+/**
+ * This asbtract class represents three-dimensional Projection Data.
+ */
+class _AstraExport CFloat32ProjectionData3D : public virtual CFloat32Data3D
+{
+protected:
+ /** The projection geometry for this data.
+ */
+ CProjectionGeometry3D* m_pGeometry;
+
+public:
+
+ /** Default constructor.
+ */
+ CFloat32ProjectionData3D();
+
+ /** Destructor.
+ */
+ virtual ~CFloat32ProjectionData3D();
+
+ /** Get the number of detectors in one detector column.
+ *
+ * @return number of detectors
+ */
+ int getDetectorRowCount() const;
+
+ /** Get the number of detectors in one detector row.
+ *
+ * @return number of detectors
+ */
+ int getDetectorColCount() const;
+
+ /** Get the total number of detectors.
+ *
+ * @return number of detectors
+ */
+ int getDetectorTotCount() const;
+
+ /** Get the number of projection angles.
+ *
+ * @return number of projection angles
+ */
+ int getAngleCount() const;
+
+ /** Which type is this class?
+ *
+ * @return DataType: ASTRA_DATATYPE_FLOAT32_PROJECTION
+ */
+ virtual CFloat32Data3D::EDataType getType() const;
+
+ /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the
+ * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'.
+ *
+ * @param _iProjectionNr projection number
+ * @return Volume data object
+ */
+ virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const = 0;
+
+ /** Return a projection slice to the 3d data. The data will be deleted. If the slice was fetched with
+ * 'fetchProjection', the data will be stored first.
+ *
+ * @param _iProjectionNr projection number
+ * @param _pProjection 2D Projection Data
+ */
+ virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection) = 0;
+
+ /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the
+ * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'.
+ *
+ * @param _iSliceNr slice number
+ * @return Sinogram data object
+ */
+ virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const = 0;
+
+ /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object.
+ *
+ * @param _iSliceNr slice number
+ * @param _pSinogram2D 2D Sinogram Object.
+ */
+ virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D) = 0;
+
+ /** This SLOW function returns a detector value stored a specific index in the array.
+ * Reading values in this way might cause a lot of unnecessar__y memory operations, don't
+ * use it in time-critical code.
+ *
+ * @param _iIndex Index in the array if the data were stored completely in main memory
+ * @return The value the location specified by _iIndex
+ */
+ virtual float32 getDetectorValue(int _iIndex) = 0;
+
+ /** This SLOW function stores a detector value at a specific index in the array.
+ * Writing values in this way might cause a lot of unnecessary memory operations, don't
+ * use it in time-critical code.
+ *
+ * @param _iIndex Index in the array if the data were stored completely in main memory
+ * @param _fValue The value to be stored at the location specified by _iIndex
+ */
+ virtual void setDetectorValue(int _iIndex, float32 _fValue) = 0;
+
+ /**
+ * Overloaded Operator: data += data (pointwise)
+ *
+ * @param _data r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3D& operator+=(const CFloat32ProjectionData3D& _data);
+
+ /**
+ * Overloaded Operator: data -= data (pointwise)
+ *
+ * @param _data r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3D& operator-=(const CFloat32ProjectionData3D& _data);
+
+ /**
+ * Overloaded Operator: data *= data (pointwise)
+ *
+ * @param _data r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3D& operator*=(const CFloat32ProjectionData3D& _data);
+
+ /**
+ * Overloaded Operator: data *= scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3D& operator*=(const float32& _fScalar);
+
+ /**
+ * Overloaded Operator: data /= scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3D& operator/=(const float32& _fScalar);
+
+ /**
+ * Overloaded Operator: data += scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3D& operator+=(const float32& _fScalar);
+
+ /**
+ * Overloaded Operator: data -= scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3D& operator-=(const float32& _fScalar);
+
+ /** Get the projection geometry.
+ *
+ * @return pointer to projection geometry.
+ */
+ virtual CProjectionGeometry3D* getGeometry() const;
+};
+
+
+//----------------------------------------------------------------------------------------
+// Inline member functions
+//----------------------------------------------------------------------------------------
+
+
+//----------------------------------------------------------------------------------------
+// Get the number of detectors.
+inline int CFloat32ProjectionData3D::getDetectorColCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iWidth;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the number of detectors.
+inline int CFloat32ProjectionData3D::getDetectorRowCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iDepth;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the number of detectors.
+inline int CFloat32ProjectionData3D::getDetectorTotCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iWidth * m_iDepth;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the number of projection angles.
+inline int CFloat32ProjectionData3D::getAngleCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iHeight;
+}
+
+//----------------------------------------------------------------------------------------
+// Get type
+inline CFloat32Data3D::EDataType CFloat32ProjectionData3D::getType() const
+{
+ return PROJECTION;
+}
+//----------------------------------------------------------------------------------------
+// Get the projection geometry.
+inline CProjectionGeometry3D* CFloat32ProjectionData3D::getGeometry() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_pGeometry;
+}
+//----------------------------------------------------------------------------------------
+
+
+} // end namespace astra
+
+#endif // _INC_ASTRA_FLOAT32PROJECTIONDATA3D