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authorWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-11-18 11:26:15 +0100
committerWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-12-04 12:02:40 +0100
commitb14fb531ad9ae3d565f2cf28f5506408ab10dbed (patch)
tree892d400e72f185b6c4a06aca464343737b135120 /src/ParallelProjectionGeometry3D.cpp
parent3ea35516aceec4f5817871a00008b109777ebb13 (diff)
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Add CompositeGeometryManager
This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary.
Diffstat (limited to 'src/ParallelProjectionGeometry3D.cpp')
-rw-r--r--src/ParallelProjectionGeometry3D.cpp81
1 files changed, 78 insertions, 3 deletions
diff --git a/src/ParallelProjectionGeometry3D.cpp b/src/ParallelProjectionGeometry3D.cpp
index 1c87157..7b64fd9 100644
--- a/src/ParallelProjectionGeometry3D.cpp
+++ b/src/ParallelProjectionGeometry3D.cpp
@@ -27,8 +27,10 @@ $Id$
*/
#include "astra/ParallelProjectionGeometry3D.h"
-#include <boost/lexical_cast.hpp>
+#include "astra/GeometryUtil3D.h"
+
+#include <boost/lexical_cast.hpp>
#include <cstring>
using namespace std;
@@ -185,9 +187,9 @@ CVector3D CParallelProjectionGeometry3D::getProjectionDirection(int _iProjection
return CVector3D(fDirX, fDirY, fDirZ);
}
-void CParallelProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ,
+void CParallelProjectionGeometry3D::projectPoint(double fX, double fY, double fZ,
int iAngleIndex,
- float32 &fU, float32 &fV) const
+ double &fU, double &fV) const
{
ASTRA_ASSERT(iAngleIndex >= 0);
ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
@@ -214,6 +216,79 @@ CParallelProjectionGeometry2D * CParallelProjectionGeometry3D::createProjectionG
return pOutput;
}
+void CParallelProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV,
+ double fX, double &fY, double &fZ) const
+{
+ ASTRA_ASSERT(iAngleIndex >= 0);
+ ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
+
+ SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount,
+ m_fDetectorSpacingX, m_fDetectorSpacingY,
+ &m_pfProjectionAngles[iAngleIndex]);
+
+ SPar3DProjection &proj = projs[0];
+
+ double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
+ double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
+ double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
+
+ double a = (fX - px) / proj.fRayX;
+
+ fY = py + a * proj.fRayY;
+ fZ = pz + a * proj.fRayZ;
+
+ delete[] projs;
+}
+
+void CParallelProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV,
+ double fY, double &fX, double &fZ) const
+{
+ ASTRA_ASSERT(iAngleIndex >= 0);
+ ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
+
+ SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount,
+ m_fDetectorSpacingX, m_fDetectorSpacingY,
+ &m_pfProjectionAngles[iAngleIndex]);
+
+ SPar3DProjection &proj = projs[0];
+
+ double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
+ double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
+ double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
+
+ double a = (fY - py) / proj.fRayY;
+
+ fX = px + a * proj.fRayX;
+ fZ = pz + a * proj.fRayZ;
+
+ delete[] projs;
+}
+
+void CParallelProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV,
+ double fZ, double &fX, double &fY) const
+{
+ ASTRA_ASSERT(iAngleIndex >= 0);
+ ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
+
+ SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount,
+ m_fDetectorSpacingX, m_fDetectorSpacingY,
+ &m_pfProjectionAngles[iAngleIndex]);
+
+ SPar3DProjection &proj = projs[0];
+
+ double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
+ double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
+ double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
+
+ double a = (fZ - pz) / proj.fRayZ;
+
+ fX = px + a * proj.fRayX;
+ fY = py + a * proj.fRayY;
+
+ delete[] projs;
+}
+
+
//----------------------------------------------------------------------------------------
} // end namespace astra