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author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2015-11-18 11:26:15 +0100 |
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committer | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2015-12-04 12:02:40 +0100 |
commit | b14fb531ad9ae3d565f2cf28f5506408ab10dbed (patch) | |
tree | 892d400e72f185b6c4a06aca464343737b135120 /src | |
parent | 3ea35516aceec4f5817871a00008b109777ebb13 (diff) | |
download | astra-b14fb531ad9ae3d565f2cf28f5506408ab10dbed.tar.gz astra-b14fb531ad9ae3d565f2cf28f5506408ab10dbed.tar.bz2 astra-b14fb531ad9ae3d565f2cf28f5506408ab10dbed.tar.xz astra-b14fb531ad9ae3d565f2cf28f5506408ab10dbed.zip |
Add CompositeGeometryManager
This handles FP and BP operations on multiple data objects at once,
splitting them to fit in GPU memory where necessary.
Diffstat (limited to 'src')
-rw-r--r-- | src/CompositeGeometryManager.cpp | 884 | ||||
-rw-r--r-- | src/ConeProjectionGeometry3D.cpp | 92 | ||||
-rw-r--r-- | src/ConeVecProjectionGeometry3D.cpp | 58 | ||||
-rw-r--r-- | src/CudaBackProjectionAlgorithm3D.cpp | 8 | ||||
-rw-r--r-- | src/CudaForwardProjectionAlgorithm3D.cpp | 9 | ||||
-rw-r--r-- | src/GeometryUtil3D.cpp | 172 | ||||
-rw-r--r-- | src/ParallelProjectionGeometry3D.cpp | 81 | ||||
-rw-r--r-- | src/ParallelVecProjectionGeometry3D.cpp | 61 |
8 files changed, 1351 insertions, 14 deletions
diff --git a/src/CompositeGeometryManager.cpp b/src/CompositeGeometryManager.cpp new file mode 100644 index 0000000..fc8bc2e --- /dev/null +++ b/src/CompositeGeometryManager.cpp @@ -0,0 +1,884 @@ +/* +----------------------------------------------------------------------- +Copyright: 2010-2015, iMinds-Vision Lab, University of Antwerp + 2014-2015, CWI, Amsterdam + +Contact: astra@uantwerpen.be +Website: http://sf.net/projects/astra-toolbox + +This file is part of the ASTRA Toolbox. + + +The ASTRA Toolbox is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +The ASTRA Toolbox is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. + +----------------------------------------------------------------------- +*/ + +#include "astra/CompositeGeometryManager.h" + +#ifdef ASTRA_CUDA + +#include "astra/GeometryUtil3D.h" +#include "astra/VolumeGeometry3D.h" +#include "astra/ConeProjectionGeometry3D.h" +#include "astra/ConeVecProjectionGeometry3D.h" +#include "astra/ParallelProjectionGeometry3D.h" +#include "astra/ParallelVecProjectionGeometry3D.h" +#include "astra/Projector3D.h" +#include "astra/CudaProjector3D.h" +#include "astra/Float32ProjectionData3DMemory.h" +#include "astra/Float32VolumeData3DMemory.h" +#include "astra/Logging.h" + +#include "../cuda/3d/mem3d.h" + +#include <cstring> + +namespace astra { + +// JOB: +// +// VolumePart +// ProjectionPart +// FP-or-BP +// SET-or-ADD + + +// Running a set of jobs: +// +// [ Assume OUTPUT Parts in a single JobSet don't alias?? ] +// Group jobs by output Part +// One thread per group? + +// Automatically split parts if too large +// Performance model for odd-sized tasks? +// Automatically split parts if not enough tasks to fill available GPUs + + +// Splitting: +// Constraints: +// number of sub-parts divisible by N +// max size of sub-parts + +// For splitting on both input and output side: +// How to divide up memory? (Optimization problem; compute/benchmark) +// (First approach: 0.5/0.5) + + + +bool CCompositeGeometryManager::splitJobs(TJobSet &jobs, size_t maxSize, int div, TJobSet &split) +{ + split.clear(); + + for (TJobSet::const_iterator i = jobs.begin(); i != jobs.end(); ++i) + { + CPart* pOutput = i->first; + const TJobList &L = i->second; + + // 1. Split output part + // 2. Per sub-part: + // a. reduce input part + // b. split input part + // c. create jobs for new (input,output) subparts + + TPartList splitOutput = pOutput->split(maxSize/3, div); + + for (TJobList::const_iterator j = L.begin(); j != L.end(); ++j) + { + const SJob &job = *j; + + for (TPartList::iterator i_out = splitOutput.begin(); + i_out != splitOutput.end(); ++i_out) + { + boost::shared_ptr<CPart> outputPart = *i_out; + split[outputPart.get()] = TJobList(); + + SJob newjob; + newjob.pOutput = outputPart; + newjob.eType = j->eType; + newjob.eMode = j->eMode; + newjob.pProjector = j->pProjector; + + CPart* input = job.pInput->reduce(outputPart.get()); + + if (input->getSize() == 0) { + ASTRA_DEBUG("Empty input"); + newjob.eType = SJob::JOB_NOP; + split[outputPart.get()].push_back(newjob); + continue; + } + + size_t remainingSize = ( maxSize - outputPart->getSize() ) / 2; + + TPartList splitInput = input->split(remainingSize, 1); + delete input; + ASTRA_DEBUG("Input split into %d parts", splitInput.size()); + + for (TPartList::iterator i_in = splitInput.begin(); + i_in != splitInput.end(); ++i_in) + { + newjob.pInput = *i_in; + + split[outputPart.get()].push_back(newjob); + + // Second and later (input) parts should always be added to + // output of first (input) part. + newjob.eMode = SJob::MODE_ADD; + } + + + } + + } + } + + return true; +} + +CCompositeGeometryManager::CPart::CPart(const CPart& other) +{ + eType = other.eType; + pData = other.pData; + subX = other.subX; + subY = other.subY; + subZ = other.subZ; +} + +CCompositeGeometryManager::CVolumePart::CVolumePart(const CVolumePart& other) + : CPart(other) +{ + pGeom = other.pGeom->clone(); +} + +CCompositeGeometryManager::CVolumePart::~CVolumePart() +{ + delete pGeom; +} + +void CCompositeGeometryManager::CVolumePart::getDims(size_t &x, size_t &y, size_t &z) +{ + if (!pGeom) { + x = y = z = 0; + return; + } + + x = pGeom->getGridColCount(); + y = pGeom->getGridRowCount(); + z = pGeom->getGridSliceCount(); +} + +size_t CCompositeGeometryManager::CPart::getSize() +{ + size_t x, y, z; + getDims(x, y, z); + return x * y * z; +} + + + +CCompositeGeometryManager::CPart* CCompositeGeometryManager::CVolumePart::reduce(const CPart *_other) +{ + const CProjectionPart *other = dynamic_cast<const CProjectionPart *>(_other); + assert(other); + + // TODO: Is 0.5 sufficient? + double umin = -0.5; + double umax = other->pGeom->getDetectorColCount() + 0.5; + double vmin = -0.5; + double vmax = other->pGeom->getDetectorRowCount() + 0.5; + + double uu[4]; + double vv[4]; + uu[0] = umin; vv[0] = vmin; + uu[1] = umin; vv[1] = vmax; + uu[2] = umax; vv[2] = vmin; + uu[3] = umax; vv[3] = vmax; + + double pixx = pGeom->getPixelLengthX(); + double pixy = pGeom->getPixelLengthY(); + double pixz = pGeom->getPixelLengthZ(); + + double xmin = pGeom->getWindowMinX() - 0.5 * pixx; + double xmax = pGeom->getWindowMaxX() + 0.5 * pixx; + double ymin = pGeom->getWindowMinY() - 0.5 * pixy; + double ymax = pGeom->getWindowMaxY() + 0.5 * pixy; + + // NB: Flipped + double zmax = pGeom->getWindowMinZ() - 2.5 * pixz; + double zmin = pGeom->getWindowMaxZ() + 2.5 * pixz; + + // TODO: This isn't as tight as it could be. + // In particular it won't detect the detector being + // missed entirely on the u side. + + for (int i = 0; i < other->pGeom->getProjectionCount(); ++i) { + for (int j = 0; j < 4; ++j) { + double px, py, pz; + + other->pGeom->backprojectPointX(i, uu[j], vv[j], xmin, py, pz); + //ASTRA_DEBUG("%f %f (%f - %f)", py, pz, ymin, ymax); + if (pz < zmin) zmin = pz; + if (pz > zmax) zmax = pz; + other->pGeom->backprojectPointX(i, uu[j], vv[j], xmax, py, pz); + //ASTRA_DEBUG("%f %f (%f - %f)", py, pz, ymin, ymax); + if (pz < zmin) zmin = pz; + if (pz > zmax) zmax = pz; + + other->pGeom->backprojectPointY(i, uu[j], vv[j], ymin, px, pz); + //ASTRA_DEBUG("%f %f (%f - %f)", px, pz, xmin, xmax); + if (pz < zmin) zmin = pz; + if (pz > zmax) zmax = pz; + other->pGeom->backprojectPointY(i, uu[j], vv[j], ymax, px, pz); + //ASTRA_DEBUG("%f %f (%f - %f)", px, pz, xmin, xmax); + if (pz < zmin) zmin = pz; + if (pz > zmax) zmax = pz; + } + } + + //ASTRA_DEBUG("coord extent: %f - %f", zmin, zmax); + + zmin = (zmin - pixz - pGeom->getWindowMinZ()) / pixz; + zmax = (zmax + pixz - pGeom->getWindowMinZ()) / pixz; + + int _zmin = (int)floor(zmin); + int _zmax = (int)ceil(zmax); + + //ASTRA_DEBUG("index extent: %d - %d", _zmin, _zmax); + + if (_zmin < 0) + _zmin = 0; + if (_zmax > pGeom->getGridSliceCount()) + _zmax = pGeom->getGridSliceCount(); + + if (_zmax <= _zmin) { + _zmin = _zmax = 0; + } + //ASTRA_DEBUG("adjusted extent: %d - %d", _zmin, _zmax); + + CVolumePart *sub = new CVolumePart(); + sub->subX = this->subX; + sub->subY = this->subY; + sub->subZ = this->subZ + _zmin; + sub->pData = pData; + + if (_zmin == _zmax) { + sub->pGeom = 0; + } else { + sub->pGeom = new CVolumeGeometry3D(pGeom->getGridColCount(), + pGeom->getGridRowCount(), + _zmax - _zmin, + pGeom->getWindowMinX(), + pGeom->getWindowMinY(), + pGeom->getWindowMinZ() + _zmin * pixz, + pGeom->getWindowMaxX(), + pGeom->getWindowMaxY(), + pGeom->getWindowMinZ() + _zmax * pixz); + } + + ASTRA_DEBUG("Reduce volume from %d - %d to %d - %d", this->subZ, this->subZ + pGeom->getGridSliceCount(), this->subZ + _zmin, this->subZ + _zmax); + + return sub; +} + + + +static size_t ceildiv(size_t a, size_t b) { + return (a + b - 1) / b; +} + +static size_t computeVerticalSplit(size_t maxBlock, int div, size_t sliceCount) +{ + size_t blockSize = maxBlock; + size_t blockCount = ceildiv(sliceCount, blockSize); + + // Increase number of blocks to be divisible by div + size_t divCount = div * ceildiv(blockCount, div); + + // If divCount is above sqrt(number of slices), then + // we can't guarantee divisibility by div, but let's try anyway + if (ceildiv(sliceCount, ceildiv(sliceCount, divCount)) % div == 0) { + blockCount = divCount; + } else { + // If divisibility isn't achievable, we may want to optimize + // differently. + // TODO: Figure out how to model and optimize this. + } + + // Final adjustment to make blocks more evenly sized + // (This can't make the blocks larger) + blockSize = ceildiv(sliceCount, blockCount); + + ASTRA_DEBUG("%ld %ld -> %ld * %ld\n", sliceCount, maxBlock, blockCount, blockSize); + + assert(blockSize <= maxBlock); + assert((divCount * divCount > sliceCount) || (blockCount % div) == 0); + + return blockSize; +} + +template<class V, class P> +static V* getProjectionVectors(const P* geom); + +template<> +SConeProjection* getProjectionVectors(const CConeProjectionGeometry3D* pProjGeom) +{ + return genConeProjections(pProjGeom->getProjectionCount(), + pProjGeom->getDetectorColCount(), + pProjGeom->getDetectorRowCount(), + pProjGeom->getOriginSourceDistance(), + pProjGeom->getOriginDetectorDistance(), + pProjGeom->getDetectorSpacingX(), + pProjGeom->getDetectorSpacingY(), + pProjGeom->getProjectionAngles()); +} + +template<> +SConeProjection* getProjectionVectors(const CConeVecProjectionGeometry3D* pProjGeom) +{ + int nth = pProjGeom->getProjectionCount(); + + SConeProjection* pProjs = new SConeProjection[nth]; + for (int i = 0; i < nth; ++i) + pProjs[i] = pProjGeom->getProjectionVectors()[i]; + + return pProjs; +} + +template<> +SPar3DProjection* getProjectionVectors(const CParallelProjectionGeometry3D* pProjGeom) +{ + return genPar3DProjections(pProjGeom->getProjectionCount(), + pProjGeom->getDetectorColCount(), + pProjGeom->getDetectorRowCount(), + pProjGeom->getDetectorSpacingX(), + pProjGeom->getDetectorSpacingY(), + pProjGeom->getProjectionAngles()); +} + +template<> +SPar3DProjection* getProjectionVectors(const CParallelVecProjectionGeometry3D* pProjGeom) +{ + int nth = pProjGeom->getProjectionCount(); + + SPar3DProjection* pProjs = new SPar3DProjection[nth]; + for (int i = 0; i < nth; ++i) + pProjs[i] = pProjGeom->getProjectionVectors()[i]; + + return pProjs; +} + + +template<class V> +static void translateProjectionVectors(V* pProjs, int count, double dv) +{ + for (int i = 0; i < count; ++i) { + pProjs[i].fDetSX += dv * pProjs[i].fDetVX; + pProjs[i].fDetSY += dv * pProjs[i].fDetVY; + pProjs[i].fDetSZ += dv * pProjs[i].fDetVZ; + } +} + + + +static CProjectionGeometry3D* getSubProjectionGeometry(const CProjectionGeometry3D* pProjGeom, int v, int size) +{ + // First convert to vectors, then translate, then convert into new object + + const CConeProjectionGeometry3D* conegeom = dynamic_cast<const CConeProjectionGeometry3D*>(pProjGeom); + const CParallelProjectionGeometry3D* par3dgeom = dynamic_cast<const CParallelProjectionGeometry3D*>(pProjGeom); + const CParallelVecProjectionGeometry3D* parvec3dgeom = dynamic_cast<const CParallelVecProjectionGeometry3D*>(pProjGeom); + const CConeVecProjectionGeometry3D* conevec3dgeom = dynamic_cast<const CConeVecProjectionGeometry3D*>(pProjGeom); + + if (conegeom || conevec3dgeom) { + SConeProjection* pConeProjs; + if (conegeom) { + pConeProjs = getProjectionVectors<SConeProjection>(conegeom); + } else { + pConeProjs = getProjectionVectors<SConeProjection>(conevec3dgeom); + } + + translateProjectionVectors(pConeProjs, pProjGeom->getProjectionCount(), v); + + CProjectionGeometry3D* ret = new CConeVecProjectionGeometry3D(pProjGeom->getProjectionCount(), + size, + pProjGeom->getDetectorColCount(), + pConeProjs); + + + delete[] pConeProjs; + return ret; + } else { + assert(par3dgeom || parvec3dgeom); + SPar3DProjection* pParProjs; + if (par3dgeom) { + pParProjs = getProjectionVectors<SPar3DProjection>(par3dgeom); + } else { + pParProjs = getProjectionVectors<SPar3DProjection>(parvec3dgeom); + } + + translateProjectionVectors(pParProjs, pProjGeom->getProjectionCount(), v); + + CProjectionGeometry3D* ret = new CParallelVecProjectionGeometry3D(pProjGeom->getProjectionCount(), + size, + pProjGeom->getDetectorColCount(), + pParProjs); + + delete[] pParProjs; + return ret; + } + +} + + + +// split self into sub-parts: +// - each no bigger than maxSize +// - number of sub-parts is divisible by div +// - maybe all approximately the same size? +CCompositeGeometryManager::TPartList CCompositeGeometryManager::CVolumePart::split(size_t maxSize, int div) +{ + TPartList ret; + + if (true) { + // Split in vertical direction only at first, until we figure out + // a model for splitting in other directions + + size_t sliceSize = ((size_t) pGeom->getGridColCount()) * pGeom->getGridRowCount(); + int sliceCount = pGeom->getGridSliceCount(); + size_t blockSize = computeVerticalSplit(maxSize / sliceSize, div, sliceCount); + + int rem = sliceCount % blockSize; + + ASTRA_DEBUG("From %d to %d step %d", -(rem / 2), sliceCount, blockSize); + + for (int z = -(rem / 2); z < sliceCount; z += blockSize) { + int newsubZ = z; + if (newsubZ < 0) newsubZ = 0; + int endZ = z + blockSize; + if (endZ > sliceCount) endZ = sliceCount; + int size = endZ - newsubZ; + + CVolumePart *sub = new CVolumePart(); + sub->subX = this->subX; + sub->subY = this->subY; + sub->subZ = this->subZ + newsubZ; + + ASTRA_DEBUG("VolumePart split %d %d %d -> %p", sub->subX, sub->subY, sub->subZ, (void*)sub); + + double shift = pGeom->getPixelLengthZ() * newsubZ; + + sub->pData = pData; + sub->pGeom = new CVolumeGeometry3D(pGeom->getGridColCount(), + pGeom->getGridRowCount(), + size, + pGeom->getWindowMinX(), + pGeom->getWindowMinY(), + pGeom->getWindowMinZ() + shift, + pGeom->getWindowMaxX(), + pGeom->getWindowMaxY(), + pGeom->getWindowMinZ() + shift + size * pGeom->getPixelLengthZ()); + + ret.push_back(boost::shared_ptr<CPart>(sub)); + } + } + + return ret; +} + +CCompositeGeometryManager::CVolumePart* CCompositeGeometryManager::CVolumePart::clone() const +{ + return new CVolumePart(*this); +} + +CCompositeGeometryManager::CProjectionPart::CProjectionPart(const CProjectionPart& other) + : CPart(other) +{ + pGeom = other.pGeom->clone(); +} + +CCompositeGeometryManager::CProjectionPart::~CProjectionPart() +{ + delete pGeom; +} + +void CCompositeGeometryManager::CProjectionPart::getDims(size_t &x, size_t &y, size_t &z) +{ + if (!pGeom) { + x = y = z = 0; + return; + } + + x = pGeom->getDetectorColCount(); + y = pGeom->getProjectionCount(); + z = pGeom->getDetectorRowCount(); +} + + +CCompositeGeometryManager::CPart* CCompositeGeometryManager::CProjectionPart::reduce(const CPart *_other) +{ + const CVolumePart *other = dynamic_cast<const CVolumePart *>(_other); + assert(other); + + double vmin_g, vmax_g; + + // reduce self to only cover intersection with projection of VolumePart + // (Project corners of volume, take bounding box) + + for (int i = 0; i < pGeom->getProjectionCount(); ++i) { + + double vol_u[8]; + double vol_v[8]; + + double pixx = other->pGeom->getPixelLengthX(); + double pixy = other->pGeom->getPixelLengthY(); + double pixz = other->pGeom->getPixelLengthZ(); + + // TODO: Is 0.5 sufficient? + double xmin = other->pGeom->getWindowMinX() - 0.5 * pixx; + double xmax = other->pGeom->getWindowMaxX() + 0.5 * pixx; + double ymin = other->pGeom->getWindowMinY() - 0.5 * pixy; + double ymax = other->pGeom->getWindowMaxY() + 0.5 * pixy; + double zmin = other->pGeom->getWindowMinZ() - 0.5 * pixz; + double zmax = other->pGeom->getWindowMaxZ() + 0.5 * pixz; + + pGeom->projectPoint(xmin, ymin, zmin, i, vol_u[0], vol_v[0]); + pGeom->projectPoint(xmin, ymin, zmax, i, vol_u[1], vol_v[1]); + pGeom->projectPoint(xmin, ymax, zmin, i, vol_u[2], vol_v[2]); + pGeom->projectPoint(xmin, ymax, zmax, i, vol_u[3], vol_v[3]); + pGeom->projectPoint(xmax, ymin, zmin, i, vol_u[4], vol_v[4]); + pGeom->projectPoint(xmax, ymin, zmax, i, vol_u[5], vol_v[5]); + pGeom->projectPoint(xmax, ymax, zmin, i, vol_u[6], vol_v[6]); + pGeom->projectPoint(xmax, ymax, zmax, i, vol_u[7], vol_v[7]); + + double vmin = vol_v[0]; + double vmax = vol_v[0]; + + for (int j = 1; j < 8; ++j) { + if (vol_v[j] < vmin) + vmin = vol_v[j]; + if (vol_v[j] > vmax) + vmax = vol_v[j]; + } + + if (i == 0 || vmin < vmin_g) + vmin_g = vmin; + if (i == 0 || vmax > vmax_g) + vmax_g = vmax; + } + + // fprintf(stderr, "v extent: %f %f\n", vmin_g, vmax_g); + + int _vmin = (int)floor(vmin_g - 1.0f); + int _vmax = (int)ceil(vmax_g + 1.0f); + if (_vmin < 0) + _vmin = 0; + if (_vmax > pGeom->getDetectorRowCount()) + _vmax = pGeom->getDetectorRowCount(); + + if (_vmin >= _vmax) { + _vmin = _vmax = 0; + } + + CProjectionPart *sub = new CProjectionPart(); + sub->subX = this->subX; + sub->subY = this->subY; + sub->subZ = this->subZ + _vmin; + + sub->pData = pData; + + if (_vmin == _vmax) { + sub->pGeom = 0; + } else { + sub->pGeom = getSubProjectionGeometry(pGeom, _vmin, _vmax - _vmin); + } + + ASTRA_DEBUG("Reduce projection from %d - %d to %d - %d", this->subZ, this->subZ + pGeom->getDetectorRowCount(), this->subZ + _vmin, this->subZ + _vmax); + + return sub; +} + + +CCompositeGeometryManager::TPartList CCompositeGeometryManager::CProjectionPart::split(size_t maxSize, int div) +{ + TPartList ret; + + if (true) { + // Split in vertical direction only at first, until we figure out + // a model for splitting in other directions + + size_t sliceSize = ((size_t) pGeom->getDetectorColCount()) * pGeom->getProjectionCount(); + int sliceCount = pGeom->getDetectorRowCount(); + size_t blockSize = computeVerticalSplit(maxSize / sliceSize, div, sliceCount); + + int rem = sliceCount % blockSize; + + for (int z = -(rem / 2); z < sliceCount; z += blockSize) { + int newsubZ = z; + if (newsubZ < 0) newsubZ = 0; + int endZ = z + blockSize; + if (endZ > sliceCount) endZ = sliceCount; + int size = endZ - newsubZ; + + CProjectionPart *sub = new CProjectionPart(); + sub->subX = this->subX; + sub->subY = this->subY; + sub->subZ = this->subZ + newsubZ; + + ASTRA_DEBUG("ProjectionPart split %d %d %d -> %p", sub->subX, sub->subY, sub->subZ, (void*)sub); + + sub->pData = pData; + + sub->pGeom = getSubProjectionGeometry(pGeom, newsubZ, size); + + ret.push_back(boost::shared_ptr<CPart>(sub)); + } + } + + return ret; + +} + +CCompositeGeometryManager::CProjectionPart* CCompositeGeometryManager::CProjectionPart::clone() const +{ + return new CProjectionPart(*this); +} + + +bool CCompositeGeometryManager::doFP(CProjector3D *pProjector, CFloat32VolumeData3DMemory *pVolData, + CFloat32ProjectionData3DMemory *pProjData) +{ + ASTRA_DEBUG("CCompositeGeometryManager::doFP"); + // Create single job for FP + // Run result + + CVolumePart *input = new CVolumePart(); + input->pData = pVolData; + input->subX = 0; + input->subY = 0; + input->subZ = 0; + input->pGeom = pVolData->getGeometry()->clone(); + ASTRA_DEBUG("Main FP VolumePart -> %p", (void*)input); + + CProjectionPart *output = new CProjectionPart(); + output->pData = pProjData; + output->subX = 0; + output->subY = 0; + output->subZ = 0; + output->pGeom = pProjData->getGeometry()->clone(); + ASTRA_DEBUG("Main FP ProjectionPart -> %p", (void*)output); + + SJob FP; + FP.pInput = boost::shared_ptr<CPart>(input); + FP.pOutput = boost::shared_ptr<CPart>(output); + FP.pProjector = pProjector; + FP.eType = SJob::JOB_FP; + FP.eMode = SJob::MODE_SET; + + TJobList L; + L.push_back(FP); + + return doJobs(L); +} + +bool CCompositeGeometryManager::doBP(CProjector3D *pProjector, CFloat32VolumeData3DMemory *pVolData, + CFloat32ProjectionData3DMemory *pProjData) +{ + ASTRA_DEBUG("CCompositeGeometryManager::doBP"); + // Create single job for BP + // Run result + + CProjectionPart *input = new CProjectionPart(); + input->pData = pProjData; + input->subX = 0; + input->subY = 0; + input->subZ = 0; + input->pGeom = pProjData->getGeometry()->clone(); + + CVolumePart *output = new CVolumePart(); + output->pData = pVolData; + output->subX = 0; + output->subY = 0; + output->subZ = 0; + output->pGeom = pVolData->getGeometry()->clone(); + + SJob BP; + BP.pInput = boost::shared_ptr<CPart>(input); + BP.pOutput = boost::shared_ptr<CPart>(output); + BP.pProjector = pProjector; + BP.eType = SJob::JOB_BP; + BP.eMode = SJob::MODE_SET; + + TJobList L; + L.push_back(BP); + + return doJobs(L); +} + + + +bool CCompositeGeometryManager::doJobs(TJobList &jobs) +{ + ASTRA_DEBUG("CCompositeGeometryManager::doJobs"); + + // Sort job list into job set by output part + TJobSet jobset; + + for (TJobList::iterator i = jobs.begin(); i != jobs.end(); ++i) { + jobset[i->pOutput.get()].push_back(*i); + } + + size_t maxSize = astraCUDA3d::availableGPUMemory(); + if (maxSize == 0) { + ASTRA_WARN("Unable to get available GPU memory. Defaulting to 1GB."); + maxSize = 1024 * 1024 * 1024; + } else { + ASTRA_DEBUG("Detected %lu bytes of GPU memory", maxSize); + } + maxSize = (maxSize * 9) / 10; + + maxSize /= sizeof(float); + int div = 1; + + // TODO: Multi-GPU support + + // Split jobs to fit + TJobSet split; + splitJobs(jobset, maxSize, div, split); + jobset.clear(); + + // Run jobs + + for (TJobSet::iterator iter = split.begin(); iter != split.end(); ++iter) { + + CPart* output = iter->first; + TJobList& L = iter->second; + + assert(!L.empty()); + + bool zero = L.begin()->eMode == SJob::MODE_SET; + + size_t outx, outy, outz; + output->getDims(outx, outy, outz); + + if (L.begin()->eType == SJob::JOB_NOP) { + // just zero output? + if (zero) { + for (size_t z = 0; z < outz; ++z) { + for (size_t y = 0; y < outy; ++y) { + float* ptr = output->pData->getData(); + ptr += (z + output->subX) * (size_t)output->pData->getHeight() * (size_t)output->pData->getWidth(); + ptr += (y + output->subY) * (size_t)output->pData->getWidth(); + ptr += output->subX; + memset(ptr, 0, sizeof(float) * outx); + } + } + } + continue; + } + + + astraCUDA3d::SSubDimensions3D dstdims; + dstdims.nx = output->pData->getWidth(); + dstdims.pitch = dstdims.nx; + dstdims.ny = output->pData->getHeight(); + dstdims.nz = output->pData->getDepth(); + dstdims.subnx = outx; + dstdims.subny = outy; + dstdims.subnz = outz; + ASTRA_DEBUG("dstdims: %d,%d,%d in %d,%d,%d", dstdims.subnx, dstdims.subny, dstdims.subnz, dstdims.nx, dstdims.ny, dstdims.nz); + dstdims.subx = output->subX; + dstdims.suby = output->subY; + dstdims.subz = output->subZ; + float *dst = output->pData->getData(); + + astraCUDA3d::MemHandle3D outputMem = astraCUDA3d::allocateGPUMemory(outx, outy, outz, zero ? astraCUDA3d::INIT_ZERO : astraCUDA3d::INIT_NO); + bool ok = outputMem; + + for (TJobList::iterator i = L.begin(); i != L.end(); ++i) { + SJob &j = *i; + + assert(j.pInput); + + CCudaProjector3D *projector = dynamic_cast<CCudaProjector3D*>(j.pProjector); + Cuda3DProjectionKernel projKernel = ker3d_default; + int detectorSuperSampling = 1; + int voxelSuperSampling = 1; + if (projector) { + projKernel = projector->getProjectionKernel(); + detectorSuperSampling = projector->getDetectorSuperSampling(); + voxelSuperSampling = projector->getVoxelSuperSampling(); + } + + size_t inx, iny, inz; + j.pInput->getDims(inx, iny, inz); + astraCUDA3d::MemHandle3D inputMem = astraCUDA3d::allocateGPUMemory(inx, iny, inz, astraCUDA3d::INIT_NO); + + astraCUDA3d::SSubDimensions3D srcdims; + srcdims.nx = j.pInput->pData->getWidth(); + srcdims.pitch = srcdims.nx; + srcdims.ny = j.pInput->pData->getHeight(); + srcdims.nz = j.pInput->pData->getDepth(); + srcdims.subnx = inx; + srcdims.subny = iny; + srcdims.subnz = inz; + srcdims.subx = j.pInput->subX; + srcdims.suby = j.pInput->subY; + srcdims.subz = j.pInput->subZ; + const float *src = j.pInput->pData->getDataConst(); + + ok = astraCUDA3d::copyToGPUMemory(src, inputMem, srcdims); + if (!ok) ASTRA_ERROR("Error copying input data to GPU"); + + if (j.eType == SJob::JOB_FP) { + assert(dynamic_cast<CVolumePart*>(j.pInput.get())); + assert(dynamic_cast<CProjectionPart*>(j.pOutput.get())); + + ASTRA_DEBUG("CCompositeGeometryManager::doJobs: doing FP"); + + ok = astraCUDA3d::FP(((CProjectionPart*)j.pOutput.get())->pGeom, outputMem, ((CVolumePart*)j.pInput.get())->pGeom, inputMem, detectorSuperSampling, projKernel); + if (!ok) ASTRA_ERROR("Error performing sub-FP"); + ASTRA_DEBUG("CCompositeGeometryManager::doJobs: FP done"); + } else if (j.eType == SJob::JOB_BP) { + assert(dynamic_cast<CVolumePart*>(j.pOutput.get())); + assert(dynamic_cast<CProjectionPart*>(j.pInput.get())); + + ASTRA_DEBUG("CCompositeGeometryManager::doJobs: doing BP"); + + ok = astraCUDA3d::BP(((CProjectionPart*)j.pInput.get())->pGeom, inputMem, ((CVolumePart*)j.pOutput.get())->pGeom, outputMem, voxelSuperSampling); + if (!ok) ASTRA_ERROR("Error performing sub-BP"); + ASTRA_DEBUG("CCompositeGeometryManager::doJobs: BP done"); + } else { + assert(false); + } + + ok = astraCUDA3d::freeGPUMemory(inputMem); + if (!ok) ASTRA_ERROR("Error freeing GPU memory"); + + } + + ok = astraCUDA3d::copyFromGPUMemory(dst, outputMem, dstdims); + if (!ok) ASTRA_ERROR("Error copying output data from GPU"); + + ok = astraCUDA3d::freeGPUMemory(outputMem); + if (!ok) ASTRA_ERROR("Error freeing GPU memory"); + } + + return true; +} + + + +} + +#endif diff --git a/src/ConeProjectionGeometry3D.cpp b/src/ConeProjectionGeometry3D.cpp index dd22eba..18f0f8a 100644 --- a/src/ConeProjectionGeometry3D.cpp +++ b/src/ConeProjectionGeometry3D.cpp @@ -29,6 +29,7 @@ $Id$ #include "astra/ConeProjectionGeometry3D.h" #include "astra/Logging.h" +#include "astra/GeometryUtil3D.h" #include <boost/lexical_cast.hpp> #include <cstring> @@ -230,14 +231,14 @@ CVector3D CConeProjectionGeometry3D::getProjectionDirection(int _iProjectionInde return ret; } -void CConeProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ, - int iAngleIndex, - float32 &fU, float32 &fV) const +void CConeProjectionGeometry3D::projectPoint(double fX, double fY, double fZ, + int iAngleIndex, + double &fU, double &fV) const { ASTRA_ASSERT(iAngleIndex >= 0); ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - float alpha = m_pfProjectionAngles[iAngleIndex]; + double alpha = m_pfProjectionAngles[iAngleIndex]; // Project point onto optical axis @@ -245,14 +246,14 @@ void CConeProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ, // Vector source->origin is (-sin(alpha), cos(alpha)) // Distance from source, projected on optical axis - float fD = -sin(alpha) * fX + cos(alpha) * fY + m_fOriginSourceDistance; + double fD = -sin(alpha) * fX + cos(alpha) * fY + m_fOriginSourceDistance; // Scale fZ to detector plane fV = detectorOffsetYToRowIndexFloat( (fZ * (m_fOriginSourceDistance + m_fOriginDetectorDistance)) / fD ); // Orthogonal distance in XY-plane to optical axis - float fS = cos(alpha) * fX + sin(alpha) * fY; + double fS = cos(alpha) * fX + sin(alpha) * fY; // Scale fS to detector plane fU = detectorOffsetXToColIndexFloat( (fS * (m_fOriginSourceDistance + m_fOriginDetectorDistance)) / fD ); @@ -261,5 +262,84 @@ void CConeProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ, } +void CConeProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, + double fX, double &fY, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SConeProjection *projs = genConeProjections(1, m_iDetectorColCount, m_iDetectorRowCount, + m_fOriginSourceDistance, + m_fOriginDetectorDistance, + m_fDetectorSpacingX, m_fDetectorSpacingY, + &m_pfProjectionAngles[iAngleIndex]); + + SConeProjection &proj = projs[0]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fX - proj.fSrcX) / (px - proj.fSrcX); + + fY = proj.fSrcY + a * (py - proj.fSrcY); + fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); + + delete[] projs; +} + +void CConeProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, + double fY, double &fX, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SConeProjection *projs = genConeProjections(1, m_iDetectorColCount, m_iDetectorRowCount, + m_fOriginSourceDistance, + m_fOriginDetectorDistance, + m_fDetectorSpacingX, m_fDetectorSpacingY, + &m_pfProjectionAngles[iAngleIndex]); + + SConeProjection &proj = projs[0]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fY - proj.fSrcY) / (py - proj.fSrcY); + + fX = proj.fSrcX + a * (px - proj.fSrcX); + fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); + + delete[] projs; +} + +void CConeProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, + double fZ, double &fX, double &fY) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SConeProjection *projs = genConeProjections(1, m_iDetectorColCount, m_iDetectorRowCount, + m_fOriginSourceDistance, + m_fOriginDetectorDistance, + m_fDetectorSpacingX, m_fDetectorSpacingY, + &m_pfProjectionAngles[iAngleIndex]); + + SConeProjection &proj = projs[0]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fZ - proj.fSrcZ) / (pz - proj.fSrcZ); + + fX = proj.fSrcX + a * (px - proj.fSrcX); + fY = proj.fSrcY + a * (py - proj.fSrcY); + + delete[] projs; +} + + } // end namespace astra diff --git a/src/ConeVecProjectionGeometry3D.cpp b/src/ConeVecProjectionGeometry3D.cpp index 47ed630..86e3bd6 100644 --- a/src/ConeVecProjectionGeometry3D.cpp +++ b/src/ConeVecProjectionGeometry3D.cpp @@ -241,9 +241,9 @@ CVector3D CConeVecProjectionGeometry3D::getProjectionDirection(int _iProjectionI return CVector3D(p.fDetSX + (u+0.5)*p.fDetUX + (v+0.5)*p.fDetVX - p.fSrcX, p.fDetSY + (u+0.5)*p.fDetUY + (v+0.5)*p.fDetVY - p.fSrcY, p.fDetSZ + (u+0.5)*p.fDetUZ + (v+0.5)*p.fDetVZ - p.fSrcZ); } -void CConeVecProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ, +void CConeVecProjectionGeometry3D::projectPoint(double fX, double fY, double fZ, int iAngleIndex, - float32 &fU, float32 &fV) const + double &fU, double &fV) const { ASTRA_ASSERT(iAngleIndex >= 0); ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); @@ -262,6 +262,60 @@ void CConeVecProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 } +void CConeVecProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, + double fX, double &fY, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SConeProjection &proj = m_pProjectionAngles[iAngleIndex]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fX - proj.fSrcX) / (px - proj.fSrcX); + + fY = proj.fSrcY + a * (py - proj.fSrcY); + fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); +} + +void CConeVecProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, + double fY, double &fX, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SConeProjection &proj = m_pProjectionAngles[iAngleIndex]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fY - proj.fSrcY) / (py - proj.fSrcY); + + fX = proj.fSrcX + a * (px - proj.fSrcX); + fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); +} + +void CConeVecProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, + double fZ, double &fX, double &fY) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SConeProjection &proj = m_pProjectionAngles[iAngleIndex]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fZ - proj.fSrcZ) / (pz - proj.fSrcZ); + + fX = proj.fSrcX + a * (px - proj.fSrcX); + fY = proj.fSrcY + a * (py - proj.fSrcY); +} + //---------------------------------------------------------------------------------------- bool CConeVecProjectionGeometry3D::_check() diff --git a/src/CudaBackProjectionAlgorithm3D.cpp b/src/CudaBackProjectionAlgorithm3D.cpp index 8cf4c3b..ce8e111 100644 --- a/src/CudaBackProjectionAlgorithm3D.cpp +++ b/src/CudaBackProjectionAlgorithm3D.cpp @@ -37,6 +37,7 @@ $Id$ #include "astra/ParallelProjectionGeometry3D.h" #include "astra/ParallelVecProjectionGeometry3D.h" #include "astra/ConeVecProjectionGeometry3D.h" +#include "astra/CompositeGeometryManager.h" #include "astra/Logging.h" @@ -203,9 +204,16 @@ void CCudaBackProjectionAlgorithm3D::run(int _iNrIterations) &volgeom, projgeom, m_iGPUIndex, m_iVoxelSuperSampling); } else { + +#if 1 + CCompositeGeometryManager cgm; + + cgm.doBP(m_pProjector, pReconMem, pSinoMem); +#else astraCudaBP(pReconMem->getData(), pSinoMem->getDataConst(), &volgeom, projgeom, m_iGPUIndex, m_iVoxelSuperSampling); +#endif } } diff --git a/src/CudaForwardProjectionAlgorithm3D.cpp b/src/CudaForwardProjectionAlgorithm3D.cpp index e57e077..209f5a5 100644 --- a/src/CudaForwardProjectionAlgorithm3D.cpp +++ b/src/CudaForwardProjectionAlgorithm3D.cpp @@ -40,6 +40,8 @@ $Id$ #include "astra/ParallelVecProjectionGeometry3D.h" #include "astra/ConeVecProjectionGeometry3D.h" +#include "astra/CompositeGeometryManager.h" + #include "astra/Logging.h" #include "../cuda/3d/astra3d.h" @@ -263,6 +265,12 @@ void CCudaForwardProjectionAlgorithm3D::run(int) // check initialized assert(m_bIsInitialized); +#if 1 + CCompositeGeometryManager cgm; + + cgm.doFP(m_pProjector, m_pVolume, m_pProjections); + +#else const CProjectionGeometry3D* projgeom = m_pProjections->getGeometry(); const CVolumeGeometry3D& volgeom = *m_pVolume->getGeometry(); @@ -294,6 +302,7 @@ void CCudaForwardProjectionAlgorithm3D::run(int) astraCudaFP(m_pVolume->getDataConst(), m_pProjections->getData(), &volgeom, projgeom, m_iGPUIndex, m_iDetectorSuperSampling, projKernel); +#endif } diff --git a/src/GeometryUtil3D.cpp b/src/GeometryUtil3D.cpp index 52dd5a9..c6bfd8b 100644 --- a/src/GeometryUtil3D.cpp +++ b/src/GeometryUtil3D.cpp @@ -28,8 +28,96 @@ $Id$ #include "astra/GeometryUtil3D.h" +#include <cmath> + namespace astra { + +SConeProjection* genConeProjections(unsigned int iProjAngles, + unsigned int iProjU, + unsigned int iProjV, + double fOriginSourceDistance, + double fOriginDetectorDistance, + double fDetUSize, + double fDetVSize, + const float *pfAngles) +{ + SConeProjection base; + base.fSrcX = 0.0f; + base.fSrcY = -fOriginSourceDistance; + base.fSrcZ = 0.0f; + + base.fDetSX = iProjU * fDetUSize * -0.5f; + base.fDetSY = fOriginDetectorDistance; + base.fDetSZ = iProjV * fDetVSize * -0.5f; + + base.fDetUX = fDetUSize; + base.fDetUY = 0.0f; + base.fDetUZ = 0.0f; + + base.fDetVX = 0.0f; + base.fDetVY = 0.0f; + base.fDetVZ = fDetVSize; + + SConeProjection* p = new SConeProjection[iProjAngles]; + +#define ROTATE0(name,i,alpha) do { p[i].f##name##X = base.f##name##X * cos(alpha) - base.f##name##Y * sin(alpha); p[i].f##name##Y = base.f##name##X * sin(alpha) + base.f##name##Y * cos(alpha); p[i].f##name##Z = base.f##name##Z; } while(0) + + for (unsigned int i = 0; i < iProjAngles; ++i) { + ROTATE0(Src, i, pfAngles[i]); + ROTATE0(DetS, i, pfAngles[i]); + ROTATE0(DetU, i, pfAngles[i]); + ROTATE0(DetV, i, pfAngles[i]); + } + +#undef ROTATE0 + + return p; +} + +SPar3DProjection* genPar3DProjections(unsigned int iProjAngles, + unsigned int iProjU, + unsigned int iProjV, + double fDetUSize, + double fDetVSize, + const float *pfAngles) +{ + SPar3DProjection base; + base.fRayX = 0.0f; + base.fRayY = 1.0f; + base.fRayZ = 0.0f; + + base.fDetSX = iProjU * fDetUSize * -0.5f; + base.fDetSY = 0.0f; + base.fDetSZ = iProjV * fDetVSize * -0.5f; + + base.fDetUX = fDetUSize; + base.fDetUY = 0.0f; + base.fDetUZ = 0.0f; + + base.fDetVX = 0.0f; + base.fDetVY = 0.0f; + base.fDetVZ = fDetVSize; + + SPar3DProjection* p = new SPar3DProjection[iProjAngles]; + +#define ROTATE0(name,i,alpha) do { p[i].f##name##X = base.f##name##X * cos(alpha) - base.f##name##Y * sin(alpha); p[i].f##name##Y = base.f##name##X * sin(alpha) + base.f##name##Y * cos(alpha); p[i].f##name##Z = base.f##name##Z; } while(0) + + for (unsigned int i = 0; i < iProjAngles; ++i) { + ROTATE0(Ray, i, pfAngles[i]); + ROTATE0(DetS, i, pfAngles[i]); + ROTATE0(DetU, i, pfAngles[i]); + ROTATE0(DetV, i, pfAngles[i]); + } + +#undef ROTATE0 + + return p; +} + + + + // (See declaration in header for (mathematical) description of these functions) @@ -72,4 +160,88 @@ void computeBP_UV_Coeffs(const SConeProjection& proj, double &fUX, double &fUY, } +// TODO: Handle cases of rays parallel to coordinate planes + +void backprojectPointX(const SPar3DProjection& proj, double fU, double fV, + double fX, double &fY, double &fZ) +{ + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fX - px) / proj.fRayX; + + fY = py + a * proj.fRayY; + fZ = pz + a * proj.fRayZ; +} + +void backprojectPointY(const SPar3DProjection& proj, double fU, double fV, + double fY, double &fX, double &fZ) +{ + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fY - py) / proj.fRayY; + + fX = px + a * proj.fRayX; + fZ = pz + a * proj.fRayZ; + +} + +void backprojectPointZ(const SPar3DProjection& proj, double fU, double fV, + double fZ, double &fX, double &fY) +{ + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fZ - pz) / proj.fRayZ; + + fX = px + a * proj.fRayX; + fY = py + a * proj.fRayY; +} + + + +void backprojectPointX(const SConeProjection& proj, double fU, double fV, + double fX, double &fY, double &fZ) +{ + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fX - proj.fSrcX) / (px - proj.fSrcX); + + fY = proj.fSrcY + a * (py - proj.fSrcY); + fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); +} + +void backprojectPointY(const SConeProjection& proj, double fU, double fV, + double fY, double &fX, double &fZ) +{ + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fY - proj.fSrcY) / (py - proj.fSrcY); + + fX = proj.fSrcX + a * (px - proj.fSrcX); + fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); +} + +void backprojectPointZ(const SConeProjection& proj, double fU, double fV, + double fZ, double &fX, double &fY) +{ + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fZ - proj.fSrcZ) / (pz - proj.fSrcZ); + + fX = proj.fSrcX + a * (px - proj.fSrcX); + fY = proj.fSrcY + a * (py - proj.fSrcY); +} + + } diff --git a/src/ParallelProjectionGeometry3D.cpp b/src/ParallelProjectionGeometry3D.cpp index 1c87157..7b64fd9 100644 --- a/src/ParallelProjectionGeometry3D.cpp +++ b/src/ParallelProjectionGeometry3D.cpp @@ -27,8 +27,10 @@ $Id$ */ #include "astra/ParallelProjectionGeometry3D.h" -#include <boost/lexical_cast.hpp> +#include "astra/GeometryUtil3D.h" + +#include <boost/lexical_cast.hpp> #include <cstring> using namespace std; @@ -185,9 +187,9 @@ CVector3D CParallelProjectionGeometry3D::getProjectionDirection(int _iProjection return CVector3D(fDirX, fDirY, fDirZ); } -void CParallelProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ, +void CParallelProjectionGeometry3D::projectPoint(double fX, double fY, double fZ, int iAngleIndex, - float32 &fU, float32 &fV) const + double &fU, double &fV) const { ASTRA_ASSERT(iAngleIndex >= 0); ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); @@ -214,6 +216,79 @@ CParallelProjectionGeometry2D * CParallelProjectionGeometry3D::createProjectionG return pOutput; } +void CParallelProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, + double fX, double &fY, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount, + m_fDetectorSpacingX, m_fDetectorSpacingY, + &m_pfProjectionAngles[iAngleIndex]); + + SPar3DProjection &proj = projs[0]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fX - px) / proj.fRayX; + + fY = py + a * proj.fRayY; + fZ = pz + a * proj.fRayZ; + + delete[] projs; +} + +void CParallelProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, + double fY, double &fX, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount, + m_fDetectorSpacingX, m_fDetectorSpacingY, + &m_pfProjectionAngles[iAngleIndex]); + + SPar3DProjection &proj = projs[0]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fY - py) / proj.fRayY; + + fX = px + a * proj.fRayX; + fZ = pz + a * proj.fRayZ; + + delete[] projs; +} + +void CParallelProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, + double fZ, double &fX, double &fY) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount, + m_fDetectorSpacingX, m_fDetectorSpacingY, + &m_pfProjectionAngles[iAngleIndex]); + + SPar3DProjection &proj = projs[0]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fZ - pz) / proj.fRayZ; + + fX = px + a * proj.fRayX; + fY = py + a * proj.fRayY; + + delete[] projs; +} + + //---------------------------------------------------------------------------------------- } // end namespace astra diff --git a/src/ParallelVecProjectionGeometry3D.cpp b/src/ParallelVecProjectionGeometry3D.cpp index ffad6d0..d04400b 100644 --- a/src/ParallelVecProjectionGeometry3D.cpp +++ b/src/ParallelVecProjectionGeometry3D.cpp @@ -239,9 +239,9 @@ CVector3D CParallelVecProjectionGeometry3D::getProjectionDirection(int _iProject return CVector3D(p.fRayX, p.fRayY, p.fRayZ); } -void CParallelVecProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ, - int iAngleIndex, - float32 &fU, float32 &fV) const +void CParallelVecProjectionGeometry3D::projectPoint(double fX, double fY, double fZ, + int iAngleIndex, + double &fU, double &fV) const { ASTRA_ASSERT(iAngleIndex >= 0); ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); @@ -258,6 +258,61 @@ void CParallelVecProjectionGeometry3D::projectPoint(float32 fX, float32 fY, floa } +void CParallelVecProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, + double fX, double &fY, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fX - px) / proj.fRayX; + + fY = py + a * proj.fRayY; + fZ = pz + a * proj.fRayZ; +} + +void CParallelVecProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, + double fY, double &fX, double &fZ) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fY - py) / proj.fRayY; + + fX = px + a * proj.fRayX; + fZ = pz + a * proj.fRayZ; +} + +void CParallelVecProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, + double fZ, double &fX, double &fY) const +{ + ASTRA_ASSERT(iAngleIndex >= 0); + ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); + + SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex]; + + double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; + double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; + double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; + + double a = (fZ - pz) / proj.fRayZ; + + fX = px + a * proj.fRayX; + fY = py + a * proj.fRayY; +} + + //---------------------------------------------------------------------------------------- bool CParallelVecProjectionGeometry3D::_check() |