diff options
-rw-r--r-- | cuda/2d/par_bp.cu | 69 |
1 files changed, 44 insertions, 25 deletions
diff --git a/cuda/2d/par_bp.cu b/cuda/2d/par_bp.cu index d7c3ab0..ee94de8 100644 --- a/cuda/2d/par_bp.cu +++ b/cuda/2d/par_bp.cu @@ -51,24 +51,35 @@ __constant__ float gC_angle_scaled_cos[g_MaxAngles]; __constant__ float gC_angle_offset[g_MaxAngles]; __constant__ float gC_angle_scale[g_MaxAngles]; -static bool bindProjDataTexture(float* data, unsigned int pitch, unsigned int width, unsigned int height, cudaTextureAddressMode mode = cudaAddressModeBorder) +static bool bindProjDataTexture(float* data, cudaTextureObject_t& texObj, unsigned int pitch, unsigned int width, unsigned int height, cudaTextureAddressMode mode = cudaAddressModeBorder) { - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - - gT_projTexture.addressMode[0] = mode; - gT_projTexture.addressMode[1] = mode; - gT_projTexture.filterMode = cudaFilterModeLinear; - gT_projTexture.normalized = false; - - cudaBindTexture2D(0, gT_projTexture, (const void*)data, channelDesc, width, height, sizeof(float)*pitch); - - // TODO: error value? - - return true; + cudaChannelFormatDesc channelDesc = + cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat); + + cudaResourceDesc resDesc; + memset(&resDesc, 0, sizeof(resDesc)); + resDesc.resType = cudaResourceTypePitch2D; + resDesc.res.pitch2D.devPtr = (void*)data; + resDesc.res.pitch2D.desc = channelDesc; + resDesc.res.pitch2D.width = width; + resDesc.res.pitch2D.height = height; + resDesc.res.pitch2D.pitchInBytes = sizeof(float)*pitch; + + cudaTextureDesc texDesc; + memset(&texDesc, 0, sizeof(texDesc)); + texDesc.addressMode[0] = mode; + texDesc.addressMode[1] = mode; + texDesc.filterMode = cudaFilterModeLinear; + texDesc.readMode = cudaReadModeElementType; + texDesc.normalizedCoords = 0; + + texObj = 0; + + return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "par_bp texture"); } // TODO: Templated version with/without scale? (Or only the global outputscale) -__global__ void devBP(float* D_volData, unsigned int volPitch, unsigned int startAngle, const SDimensions dims, float fOutputScale) +__global__ void devBP(float* D_volData, unsigned int volPitch, cudaTextureObject_t tex, unsigned int startAngle, const SDimensions dims, float fOutputScale) { const int relX = threadIdx.x; const int relY = threadIdx.y; @@ -98,7 +109,7 @@ __global__ void devBP(float* D_volData, unsigned int volPitch, unsigned int star const float scale = gC_angle_scale[angle]; const float fT = fX * scaled_cos_theta - fY * scaled_sin_theta + TOffset; - fVal += tex2D(gT_projTexture, fT, fA) * scale; + fVal += tex2D<float>(tex, fT, fA) * scale; fA += 1.0f; } @@ -106,7 +117,7 @@ __global__ void devBP(float* D_volData, unsigned int volPitch, unsigned int star } // supersampling version -__global__ void devBP_SS(float* D_volData, unsigned int volPitch, unsigned int startAngle, const SDimensions dims, float fOutputScale) +__global__ void devBP_SS(float* D_volData, unsigned int volPitch, cudaTextureObject_t tex, unsigned int startAngle, const SDimensions dims, float fOutputScale) { const int relX = threadIdx.x; const int relY = threadIdx.y; @@ -145,7 +156,7 @@ __global__ void devBP_SS(float* D_volData, unsigned int volPitch, unsigned int s float fTy = fT; fT += fSubStep * cos_theta; for (int iSubY = 0; iSubY < dims.iRaysPerPixelDim; ++iSubY) { - fVal += tex2D(gT_projTexture, fTy, fA) * scale; + fVal += tex2D<float>(tex, fTy, fA) * scale; fTy -= fSubStep * sin_theta; } } @@ -155,7 +166,7 @@ __global__ void devBP_SS(float* D_volData, unsigned int volPitch, unsigned int s volData[Y*volPitch+X] += fVal * fOutputScale; } -__global__ void devBP_SART(float* D_volData, unsigned int volPitch, float offset, float angle_sin, float angle_cos, const SDimensions dims, float fOutputScale) +__global__ void devBP_SART(float* D_volData, unsigned int volPitch, cudaTextureObject_t tex, float offset, float angle_sin, float angle_cos, const SDimensions dims, float fOutputScale) { const int relX = threadIdx.x; const int relY = threadIdx.y; @@ -170,7 +181,7 @@ __global__ void devBP_SART(float* D_volData, unsigned int volPitch, float offset const float fY = ( Y - 0.5f*dims.iVolHeight + 0.5f ); const float fT = fX * angle_cos - fY * angle_sin + offset; - const float fVal = tex2D(gT_projTexture, fT, 0.5f); + const float fVal = tex2D<float>(tex, fT, 0.5f); // NB: The 'scale' constant in devBP is cancelled out by the SART weighting @@ -190,7 +201,8 @@ bool BP_internal(float* D_volumeData, unsigned int volumePitch, float* angle_offset = new float[dims.iProjAngles]; float* angle_scale = new float[dims.iProjAngles]; - bindProjDataTexture(D_projData, projPitch, dims.iProjDets, dims.iProjAngles); + cudaTextureObject_t D_texObj; + bindProjDataTexture(D_projData, D_texObj, projPitch, dims.iProjDets, dims.iProjAngles); for (unsigned int i = 0; i < dims.iProjAngles; ++i) { double d = angles[i].fDetUX * angles[i].fRayY - angles[i].fDetUY * angles[i].fRayX; @@ -227,15 +239,17 @@ bool BP_internal(float* D_volumeData, unsigned int volumePitch, for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) { if (dims.iRaysPerPixelDim > 1) - devBP_SS<<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, i, dims, fOutputScale); + devBP_SS<<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, D_texObj, i, dims, fOutputScale); else - devBP<<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, i, dims, fOutputScale); + devBP<<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, D_texObj, i, dims, fOutputScale); } bool ok = checkCuda(cudaStreamSynchronize(stream), "par_bp"); cudaStreamDestroy(stream); + cudaDestroyTextureObject(D_texObj); + return ok; } @@ -269,7 +283,8 @@ bool BP_SART(float* D_volumeData, unsigned int volumePitch, // Only one angle. // We need to Clamp to the border pixels instead of to zero, because // SART weights with ray length. - bindProjDataTexture(D_projData, projPitch, dims.iProjDets, 1, cudaAddressModeClamp); + cudaTextureObject_t D_texObj; + bindProjDataTexture(D_projData, D_texObj, projPitch, dims.iProjDets, 1, cudaAddressModeClamp); double d = angles[angle].fDetUX * angles[angle].fRayY - angles[angle].fDetUY * angles[angle].fRayX; float angle_scaled_cos = angles[angle].fRayY / d; @@ -282,9 +297,13 @@ bool BP_SART(float* D_volumeData, unsigned int volumePitch, dim3 dimGrid((dims.iVolWidth+g_blockSlices-1)/g_blockSlices, (dims.iVolHeight+g_blockSliceSize-1)/g_blockSliceSize); - devBP_SART<<<dimGrid, dimBlock>>>(D_volumeData, volumePitch, angle_offset, angle_scaled_sin, angle_scaled_cos, dims, fOutputScale); + devBP_SART<<<dimGrid, dimBlock>>>(D_volumeData, volumePitch, D_texObj, angle_offset, angle_scaled_sin, angle_scaled_cos, dims, fOutputScale); + + bool ok = checkCuda(cudaThreadSynchronize(), "BP_SART"); - return checkCuda(cudaThreadSynchronize(), "BP_SART"); + cudaDestroyTextureObject(D_texObj); + + return ok; } |