diff options
-rw-r--r-- | cuda/3d/par3d_bp.cu | 101 |
1 files changed, 48 insertions, 53 deletions
diff --git a/cuda/3d/par3d_bp.cu b/cuda/3d/par3d_bp.cu index ff8fd83..0c33280 100644 --- a/cuda/3d/par3d_bp.cu +++ b/cuda/3d/par3d_bp.cu @@ -47,22 +47,16 @@ static texture3D gT_par3DProjTexture; namespace astraCUDA3d { -static const unsigned int g_volBlockZ = 16; +#define ZSIZE 6 +static const unsigned int g_volBlockZ = ZSIZE; -static const unsigned int g_anglesPerBlock = 64; -static const unsigned int g_volBlockX = 32; -static const unsigned int g_volBlockY = 16; +static const unsigned int g_anglesPerBlock = 32; +static const unsigned int g_volBlockX = 16; +static const unsigned int g_volBlockY = 32; static const unsigned g_MaxAngles = 1024; -__constant__ float gC_Cux[g_MaxAngles]; -__constant__ float gC_Cuy[g_MaxAngles]; -__constant__ float gC_Cuz[g_MaxAngles]; -__constant__ float gC_Cuc[g_MaxAngles]; -__constant__ float gC_Cvx[g_MaxAngles]; -__constant__ float gC_Cvy[g_MaxAngles]; -__constant__ float gC_Cvz[g_MaxAngles]; -__constant__ float gC_Cvc[g_MaxAngles]; +__constant__ float gC_C[8*g_MaxAngles]; static bool bindProjDataTexture(const cudaArray* array) @@ -95,11 +89,8 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn // y = rel y // blockIdx: x = x + y - // y = z - + // y = z - // TO TRY: precompute part of detector intersection formulas in shared mem? - // TO TRY: inner loop over z, gather ray values in shared mem const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x; const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y; @@ -110,42 +101,45 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn return; const int startZ = blockIdx.y * g_volBlockZ; - int endZ = startZ + g_volBlockZ; - if (endZ > dims.iVolZ) - endZ = dims.iVolZ; float fX = X - 0.5f*dims.iVolX + 0.5f; float fY = Y - 0.5f*dims.iVolY + 0.5f; float fZ = startZ - 0.5f*dims.iVolZ + 0.5f; - for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f) - { + float Z[ZSIZE]; + for(int i=0; i < ZSIZE; i++) + Z[i] = 0.0f; - float fVal = 0.0f; + { float fAngle = startAngle + angleOffset + 0.5f; for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) { - const float fCux = gC_Cux[angle]; - const float fCuy = gC_Cuy[angle]; - const float fCuz = gC_Cuz[angle]; - const float fCuc = gC_Cuc[angle]; - const float fCvx = gC_Cvx[angle]; - const float fCvy = gC_Cvy[angle]; - const float fCvz = gC_Cvz[angle]; - const float fCvc = gC_Cvc[angle]; + float4 fCu = make_float4(gC_C[8*angle+0], gC_C[8*angle+1], gC_C[8*angle+2], gC_C[8*angle+3]); + float4 fCv = make_float4(gC_C[8*angle+4], gC_C[8*angle+5], gC_C[8*angle+6], gC_C[8*angle+7]); - const float fU = fCuc + fX * fCux + fY * fCuy + fZ * fCuz; - const float fV = fCvc + fX * fCvx + fY * fCvy + fZ * fCvz; + float fU = fCu.w + fX * fCu.x + fY * fCu.y + fZ * fCu.z; + float fV = fCv.w + fX * fCv.x + fY * fCv.y + fZ * fCv.z; - fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV); + for (int idx = 0; idx < ZSIZE; ++idx) { - } + float fVal = tex3D(gT_par3DProjTexture, fU, fAngle, fV); + Z[idx] += fVal; - volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal; + fU += fCu.z; + fV += fCv.z; + } + + } } + int endZ = ZSIZE; + if (endZ > dims.iVolZ - startZ) + endZ = dims.iVolZ - startZ; + + for(int i=0; i < endZ; i++) + volData[((startZ+i)*dims.iVolY+Y)*volPitch+X] += Z[i]; } // supersampling version @@ -194,14 +188,14 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) { - const float fCux = gC_Cux[angle]; - const float fCuy = gC_Cuy[angle]; - const float fCuz = gC_Cuz[angle]; - const float fCuc = gC_Cuc[angle]; - const float fCvx = gC_Cvx[angle]; - const float fCvy = gC_Cvy[angle]; - const float fCvz = gC_Cvz[angle]; - const float fCvc = gC_Cvc[angle]; + const float fCux = gC_C[8*angle+0]; + const float fCuy = gC_C[8*angle+1]; + const float fCuz = gC_C[8*angle+2]; + const float fCuc = gC_C[8*angle+3]; + const float fCvx = gC_C[8*angle+4]; + const float fCvy = gC_C[8*angle+5]; + const float fCvz = gC_C[8*angle+6]; + const float fCvc = gC_C[8*angle+7]; float fXs = fX; for (int iSubX = 0; iSubX < dims.iRaysPerVoxelDim; ++iSubX) { @@ -240,29 +234,30 @@ bool Par3DBP_Array(cudaPitchedPtr D_volumeData, angleCount = dims.iProjAngles - th; // transfer angles to constant memory - float* tmp = new float[dims.iProjAngles]; + float* tmp = new float[8*dims.iProjAngles]; // NB: We increment angles at the end of the loop body. // TODO: Use functions from dims3d.cu for this: -#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0) +#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[8*i + name] = (expr) ; } while (0) #define DENOM (angles[i].fRayX*angles[i].fDetUY*angles[i].fDetVZ - angles[i].fRayX*angles[i].fDetUZ*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetUX*angles[i].fDetVZ + angles[i].fRayY*angles[i].fDetUZ*angles[i].fDetVX + angles[i].fRayZ*angles[i].fDetUX*angles[i].fDetVY - angles[i].fRayZ*angles[i].fDetUY*angles[i].fDetVX) - TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , Cux ); - TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , Cuy ); - TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , Cuz ); - TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , Cuc ); + TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , 0 ); + TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , 1 ); + TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , 2 ); + TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , 3 ); - TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , Cvx ); - TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , Cvy ); - TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , Cvz ); - TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , Cvc ); + TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , 4 ); + TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , 5 ); + TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , 6 ); + TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , 7 ); #undef TRANSFER_TO_CONSTANT #undef DENOM + cudaMemcpyToSymbol(gC_C, tmp, angleCount*8*sizeof(float), 0, cudaMemcpyHostToDevice); delete[] tmp; |