diff options
Diffstat (limited to 'cuda/2d/par_fp.cu')
-rw-r--r-- | cuda/2d/par_fp.cu | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/cuda/2d/par_fp.cu b/cuda/2d/par_fp.cu index f811f98..097122b 100644 --- a/cuda/2d/par_fp.cu +++ b/cuda/2d/par_fp.cu @@ -74,8 +74,8 @@ static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, unsigned i cudaMallocArray(&dataArray, &channelDesc, width, height); cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice); - gT_volumeTexture.addressMode[0] = cudaAddressModeClamp; - gT_volumeTexture.addressMode[1] = cudaAddressModeClamp; + gT_volumeTexture.addressMode[0] = cudaAddressModeBorder; + gT_volumeTexture.addressMode[1] = cudaAddressModeBorder; gT_volumeTexture.filterMode = cudaFilterModeLinear; gT_volumeTexture.normalized = false; @@ -153,8 +153,8 @@ __global__ void FPhorizontal(float* D_projData, unsigned int projPitch, unsigned float fVal = 0.0f; // project detector on slice - float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolWidth + 0.5f) * fSliceStep + 0.5f*dims.iVolHeight - 0.5f + 1.5f; - float fS = startSlice + 1.5f; + float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolWidth + 0.5f) * fSliceStep + 0.5f*dims.iVolHeight - 0.5f + 0.5f; + float fS = startSlice + 0.5f; int endSlice = startSlice + g_blockSlices; if (endSlice > dims.iVolWidth) endSlice = dims.iVolWidth; @@ -189,7 +189,7 @@ __global__ void FPhorizontal(float* D_projData, unsigned int projPitch, unsigned } - D_projData[angle*projPitch+detector+1] += fVal * fDistCorr; + D_projData[angle*projPitch+detector] += fVal * fDistCorr; } // projection for angles that are roughly vertical @@ -255,8 +255,8 @@ __global__ void FPvertical(float* D_projData, unsigned int projPitch, unsigned i fDistCorr *= outputScale; float fVal = 0.0f; - float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolHeight + 0.5f) * fSliceStep + 0.5f*dims.iVolWidth - 0.5f + 1.5f; - float fS = startSlice+1.5f; + float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolHeight + 0.5f) * fSliceStep + 0.5f*dims.iVolWidth - 0.5f + 0.5f; + float fS = startSlice+0.5f; int endSlice = startSlice + g_blockSlices; if (endSlice > dims.iVolHeight) endSlice = dims.iVolHeight; @@ -290,7 +290,7 @@ __global__ void FPvertical(float* D_projData, unsigned int projPitch, unsigned i } - D_projData[angle*projPitch+detector+1] += fVal * fDistCorr; + D_projData[angle*projPitch+detector] += fVal * fDistCorr; } // projection for angles that are roughly horizontal @@ -331,8 +331,8 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u float fVal = 0.0f; // project detector on slice - float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolWidth + 0.5f) * fSliceStep + 0.5f*dims.iVolHeight - 0.5f + 1.5f; - float fS = startSlice + 1.5f; + float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolWidth + 0.5f) * fSliceStep + 0.5f*dims.iVolHeight - 0.5f + 0.5f; + float fS = startSlice + 0.5f; int endSlice = startSlice + g_blockSlices; if (endSlice > dims.iVolWidth) endSlice = dims.iVolWidth; @@ -367,7 +367,7 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u } - D_projData[angle*projPitch+detector+1] += fVal * fDistCorr; + D_projData[angle*projPitch+detector] += fVal * fDistCorr; } @@ -408,8 +408,8 @@ __global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, uns fDistCorr *= outputScale; float fVal = 0.0f; - float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolHeight + 0.5f) * fSliceStep + 0.5f*dims.iVolWidth - 0.5f + 1.5f; - float fS = startSlice+1.5f; + float fP = (detector - 0.5f*dims.iProjDets + 0.5f - gC_angle_offset[angle]) * fDetStep + (startSlice - 0.5f*dims.iVolHeight + 0.5f) * fSliceStep + 0.5f*dims.iVolWidth - 0.5f + 0.5f; + float fS = startSlice+0.5f; int endSlice = startSlice + g_blockSlices; if (endSlice > dims.iVolHeight) endSlice = dims.iVolHeight; @@ -443,7 +443,7 @@ __global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, uns } - D_projData[angle*projPitch+detector+1] += fVal * fDistCorr; + D_projData[angle*projPitch+detector] += fVal * fDistCorr; } @@ -457,7 +457,7 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch, assert(dims.iProjAngles <= g_MaxAngles); cudaArray* D_dataArray; - bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth+2, dims.iVolHeight+2); + bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth, dims.iVolHeight); cudaMemcpyToSymbol(gC_angle, angles, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); @@ -579,7 +579,7 @@ bool FP(float* D_volumeData, unsigned int volumePitch, assert(dims.fDetScale > 0.9999f); cudaArray* D_dataArray; - bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth+2, dims.iVolHeight+2); + bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth, dims.iVolHeight); cudaMemcpyToSymbol(gC_angle, angles, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); @@ -682,10 +682,10 @@ int main() dims.iRaysPerDet = 1; unsigned int volumePitch, projPitch; - allocateVolume(D_volumeData, dims.iVolWidth+2, dims.iVolHeight+2, volumePitch); + allocateVolume(D_volumeData, dims.iVolWidth, dims.iVolHeight, volumePitch); printf("pitch: %u\n", volumePitch); - allocateVolume(D_projData, dims.iProjDets+2, dims.iProjAngles, projPitch); + allocateVolume(D_projData, dims.iProjDets, dims.iProjAngles, projPitch); printf("pitch: %u\n", projPitch); unsigned int y, x; @@ -715,7 +715,7 @@ int main() s += sino[y*dims.iProjDets+x] * sino[y*dims.iProjDets+x]; printf("cpu norm: %f\n", s); - //zeroVolume(D_projData, projPitch, dims.iProjDets+2, dims.iProjAngles); + //zeroVolume(D_projData, projPitch, dims.iProjDets, dims.iProjAngles); s = dotProduct2D(D_projData, projPitch, dims.iProjDets, dims.iProjAngles, 1, 0); printf("gpu norm: %f\n", s); |