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Diffstat (limited to 'cuda/3d/par3d_bp.cu')
-rw-r--r--cuda/3d/par3d_bp.cu14
1 files changed, 7 insertions, 7 deletions
diff --git a/cuda/3d/par3d_bp.cu b/cuda/3d/par3d_bp.cu
index 872b1eb..9bf9a9f 100644
--- a/cuda/3d/par3d_bp.cu
+++ b/cuda/3d/par3d_bp.cu
@@ -69,9 +69,9 @@ static bool bindProjDataTexture(const cudaArray* array)
{
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>();
- gT_par3DProjTexture.addressMode[0] = cudaAddressModeClamp;
- gT_par3DProjTexture.addressMode[1] = cudaAddressModeClamp;
- gT_par3DProjTexture.addressMode[2] = cudaAddressModeClamp;
+ gT_par3DProjTexture.addressMode[0] = cudaAddressModeBorder;
+ gT_par3DProjTexture.addressMode[1] = cudaAddressModeBorder;
+ gT_par3DProjTexture.addressMode[2] = cudaAddressModeBorder;
gT_par3DProjTexture.filterMode = cudaFilterModeLinear;
gT_par3DProjTexture.normalized = false;
@@ -139,8 +139,8 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn
const float fUNum = fCuc + fX * fCux + fY * fCuy + fZ * fCuz;
const float fVNum = fCvc + fX * fCvx + fY * fCvy + fZ * fCvz;
- const float fU = fUNum + 1.0f;
- const float fV = fVNum + 1.0f;
+ const float fU = fUNum;
+ const float fV = fVNum;
fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV); // TODO: check order
@@ -216,8 +216,8 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star
const float fUNum = fCuc + fXs * fCux + fYs * fCuy + fZs * fCuz;
const float fVNum = fCvc + fXs * fCvx + fYs * fCvy + fZs * fCvz;
- const float fU = fUNum + 1.0f;
- const float fV = fVNum + 1.0f;
+ const float fU = fUNum;
+ const float fV = fVNum;
fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV); // TODO: check order
fZs += fSubStep;