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+/*
+-----------------------------------------------------------------------
+Copyright 2012 iMinds-Vision Lab, University of Antwerp
+
+Contact: astra@ua.ac.be
+Website: http://astra.ua.ac.be
+
+
+This file is part of the
+All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox").
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+$Id$
+*/
+
+#ifndef _INC_ASTRA_FLOAT32PROJECTIONDATA3DMEMORY
+#define _INC_ASTRA_FLOAT32PROJECTIONDATA3DMEMORY
+
+#include "Float32Data3DMemory.h"
+#include "Float32ProjectionData3D.h"
+#include "ParallelProjectionGeometry2D.h" // TEMP
+
+namespace astra {
+
+/**
+ * This class represents three-dimensional Projection Data.
+ *
+ * It contains member functions for accessing this data and for performing
+ * elementary computations on the data.
+ * The data block is "owned" by the class, meaning that the class is
+ * responsible for deallocation of the memory involved.
+ *
+ * The projection data is stored as a series of consecutive rows, where
+ * each row contains the data for a single projection.
+ */
+class _AstraExport CFloat32ProjectionData3DMemory : public CFloat32Data3DMemory, public CFloat32ProjectionData3D {
+
+public:
+
+ /**
+ * Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
+ *
+ * If an object is constructed using this default constructor, it must always be followed by a call
+ * to one of the init() methods before the object can be used. Any use before calling init() is not allowed,
+ * except calling the member function isInitialized().
+ *
+ */
+ CFloat32ProjectionData3DMemory();
+
+ /**
+ * Constructor. Create an instance of the CFloat32ProjectionData3DMemory class without initializing the data.
+ *
+ * Memory is allocated for the data block. The allocated memory is not cleared and
+ * its contents after construction is undefined. Construction may be followed by a
+ * call to copyData() to fill the memory block.
+ * The size of the data is determined by the specified projection geometry object.
+ *
+ * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class.
+ */
+ CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry);
+
+ /**
+ * Constructor. Create an instance of the CFloat32ProjectionData3DMemory class with initialization of the data.
+ *
+ * Creates an instance of the CFloat32ProjectionData3DMemory class. Memory
+ * is allocated for the data block and the contents of the memory pointed to by
+ * _pfData is copied into the allocated memory.
+ * The size of the data is determined by the specified projection geometry object.
+ *
+ * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class.
+ * @param _pfData pointer to a one-dimensional float32 data block
+ */
+ CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry, float32* _pfData);
+
+ /**
+ * Constructor. Create an instance of the CFloat32ProjectionData3DMemory class filled with scalar data.
+ *
+ * Creates an instance of the CFloat32ProjectionData3DMemory class. Memory
+ * is allocated for the data block and the contents of the memory pointed to by
+ * _pfData is copied into the allocated memory.
+ * The size of the data is determined by the specified projection geometry object.
+ *
+ * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class.
+ * @param _fScalar scalar data
+ */
+ CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry, float32 _fScalar);
+
+ /**
+ * Destructor.
+ */
+ virtual ~CFloat32ProjectionData3DMemory();
+
+ /** Initialization. Initializes an instance of the CFloat32ProjectionData3DMemory class, without filling the data block.
+ *
+ * Initializes an instance of the CFloat32ProjectionData3DMemory class. Memory is allocated for the
+ * data block. The allocated memory is not cleared and its contents after
+ * construction is undefined. Initialization may be followed by a call to
+ * copyData() to fill the memory block. If the object has been initialized before, the
+ * object is reinitialized and memory is freed and reallocated if necessary.
+ *
+ * @param _pGeometry Projection Geometry of the data. This object will be HARDCOPIED into this class.
+ * @return Initialization of the base class successfull.
+ */
+ bool initialize(CProjectionGeometry3D* _pGeometry);
+
+ /** Initialization. Initializes an instance of the CFloat32ProjectionData3DMemory class with scalar initialization.
+ *
+ * Initializes an instance of the CFloat32ProjectionData3DMemory class. Memory
+ * is allocated for the data block and the contents of the memory pointed to by
+ * _pfData is copied into the allocated memory. If the object has been initialized before, the
+ * object is reinitialized and memory is freed and reallocated if necessary.
+ *
+ * @param _pGeometry Projection Geometry of the data. This object will be HARDCOPIED into this class.
+ * @param _fScalar scalar value
+ */
+ bool initialize(CProjectionGeometry3D* _pGeometry, float32 _fScalar);
+
+ /** Initialization. Initializes an instance of the CFloat32ProjectionData3DMemory class with initialization of the data block.
+ *
+ * Initializes an instance of the CFloat32ProjectionData3DMemory class. Memory
+ * is allocated for the data block and the contents of the memory pointed to by
+ * _pfData is copied into the allocated memory. If the object has been initialized before, the
+ * object is reinitialized and memory is freed and reallocated if necessary.
+ *
+ * @param _pGeometry Projection Geometry of the data. This object will be HARDCOPIED into this class.
+ * @param _pfData pointer to a one-dimensional float32 data block
+ */
+ bool initialize(CProjectionGeometry3D* _pGeometry, const float32* _pfData);
+
+ /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the
+ * 3D data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'.
+ *
+ * @param _iProjectionNr projection number
+ * @return Volume data object
+ */
+ virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const;
+
+ /** Return a projection slice to the 3D data. The data will be deleted. If the slice was fetched with
+ * 'fetchProjection', the data will be stored first.
+ *
+ * @param _iProjectionNr projection number
+ * @param _pProjection 2D Projection image
+ */
+ virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection);
+
+ /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the
+ * 3D data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'.
+ *
+ * @param _iSliceNr slice number
+ * @return Sinogram data object
+ */
+ virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const;
+
+ /** This SLOW function returns a detector value stored a specific index in the array.
+ * Reading values in this way might cause a lot of unnecessary memory operations, don't
+ * use it in time-critical code.
+ *
+ * @param _iIndex Index in the array if the data were stored completely in main memory
+ * @return The value the location specified by _iIndex
+ */
+ virtual float32 getDetectorValue(int _iIndex);
+
+ /** This SLOW function stores a detector value at a specific index in the array.
+ * Writing values in this way might cause a lot of unnecessary memory operations, don't
+ * use it in time-critical code.
+ *
+ * @param _iIndex Index in the array if the data were stored completely in main memory
+ * @param _fValue The value to be stored at the location specified by _iIndex
+ */
+ virtual void setDetectorValue(int _iIndex, float32 _fValue);
+
+ /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object.
+ *
+ * @param _iSliceNr slice number
+ * @param _pSinogram2D 2D Sinogram Object.
+ */
+ virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D);
+
+ /** Which type is this class?
+ *
+ * @return DataType: PROJECTION
+ */
+ virtual EDataType getType() const;
+
+ /**
+ * Overloaded Operator: data = data (pointwise)
+ *
+ * @param _dataIn r-value
+ * @return l-value
+ */
+ CFloat32ProjectionData3DMemory& operator=(const CFloat32ProjectionData3DMemory& _dataIn);
+};
+//----------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------
+// Get type.
+inline CFloat32Data3D::EDataType CFloat32ProjectionData3DMemory::getType() const
+{
+ return PROJECTION;
+}
+//----------------------------------------------------------------------------------------
+
+} // end namespace astra
+
+#endif // _INC_ASTRA_FLOAT32PROJECTIONDATA3DMEMORY