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-rw-r--r--src/ConeVecProjectionGeometry3D.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/ConeVecProjectionGeometry3D.cpp b/src/ConeVecProjectionGeometry3D.cpp
index 3c32527..4f58188 100644
--- a/src/ConeVecProjectionGeometry3D.cpp
+++ b/src/ConeVecProjectionGeometry3D.cpp
@@ -210,6 +210,39 @@ void CConeVecProjectionGeometry3D::toXML(XMLNode* _sNode) const
// TODO:
//_sNode->addChildNode("ProjectionAngles", m_pfProjectionAngles, m_iProjectionAngleCount);
}
+//----------------------------------------------------------------------------------------
+// Get the configuration object
+Config* CConeVecProjectionGeometry3D::getConfiguration() const
+{
+ Config* cfg = new Config();
+ cfg->initialize("ProjectionGeometry3D");
+
+ cfg->self->addAttribute("type", "cone");
+ cfg->self->addChildNode("DetectorRowCount", m_iDetectorRowCount);
+ cfg->self->addChildNode("DetectorColCount", m_iDetectorColCount);
+
+ std::string vectors = "";
+ for (int i = 0; i < m_iProjectionAngleCount; ++i) {
+ SConeProjection& p = m_pProjectionAngles[i];
+ vectors += boost::lexical_cast<string>(p.fSrcX) + ",";
+ vectors += boost::lexical_cast<string>(p.fSrcY) + ",";
+ vectors += boost::lexical_cast<string>(p.fSrcZ) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetSX + 0.5f*m_iDetectorRowCount*p.fDetUX + 0.5f*m_iDetectorColCount*p.fDetVX) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetSY + 0.5f*m_iDetectorRowCount*p.fDetUY + 0.5f*m_iDetectorColCount*p.fDetVY) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetSZ + 0.5f*m_iDetectorRowCount*p.fDetUZ + 0.5f*m_iDetectorColCount*p.fDetVZ) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetUX) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetUY) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetUZ) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetVX) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetVY) + ",";
+ vectors += boost::lexical_cast<string>(p.fDetVZ);
+ if (i < m_iProjectionAngleCount-1) vectors += ';';
+ }
+ cfg->self->addChildNode("Vectors", vectors);
+
+ return cfg;
+}
+//----------------------------------------------------------------------------------------
CVector3D CConeVecProjectionGeometry3D::getProjectionDirection(int _iProjectionIndex, int _iDetectorIndex) const
{