| Age | Commit message (Expand) | Author |
|---|---|---|
| 2016-03-01 | Fix build | Willem Jan Palenstijn |
| 2016-02-16 | Query max texture size instead of hardcoding it | Willem Jan Palenstijn |
| 2016-02-15 | Avoid (unlikely) integer overflow | Willem Jan Palenstijn |
| 2016-02-15 | Skip some unnecessary splitting | Willem Jan Palenstijn |
| 2016-02-15 | Also split volumes in X/Y directions to respect CUDA limits | Willem Jan Palenstijn |
| 2016-02-10 | Refactor FP and BP jobs creation in the composite geometry manager | Nicola Vigano |
| 2016-01-19 | Add multi-GPU support to CompositeGeometryManager | Willem Jan Palenstijn |
| 2016-01-19 | Fix whitespace | Willem Jan Palenstijn |
| 2016-01-14 | Fix projections parallel to XZ or YZ planes | Willem Jan Palenstijn |
| 2015-12-04 | Add utility functions for creating FP/BP JobLists | Willem Jan Palenstijn |
| 2015-12-04 | Add CompositeGeometryManager | Willem Jan Palenstijn |
