/*
-----------------------------------------------------------------------
Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp
2014-2016, CWI, Amsterdam
Contact: astra@uantwerpen.be
Website: http://www.astra-toolbox.com/
This file is part of the ASTRA Toolbox.
The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see .
-----------------------------------------------------------------------
*/
#include
#include
#include
#include "util.h"
#include "arith.h"
#ifdef STANDALONE
#include "testutil.h"
#endif
#define PIXELTRACE
typedef texture texture2D;
static texture2D gT_projTexture;
namespace astraCUDA {
const unsigned int g_anglesPerBlock = 16;
const unsigned int g_blockSliceSize = 32;
const unsigned int g_blockSlices = 16;
const unsigned int g_MaxAngles = 2560;
__constant__ float gC_angle_sin[g_MaxAngles];
__constant__ float gC_angle_cos[g_MaxAngles];
__constant__ float gC_angle_offset[g_MaxAngles];
static bool bindProjDataTexture(float* data, unsigned int pitch, unsigned int width, unsigned int height, cudaTextureAddressMode mode = cudaAddressModeBorder)
{
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc();
gT_projTexture.addressMode[0] = mode;
gT_projTexture.addressMode[1] = mode;
gT_projTexture.filterMode = cudaFilterModeLinear;
gT_projTexture.normalized = false;
cudaBindTexture2D(0, gT_projTexture, (const void*)data, channelDesc, width, height, sizeof(float)*pitch);
// TODO: error value?
return true;
}
__global__ void devBP(float* D_volData, unsigned int volPitch, unsigned int startAngle, bool offsets, const SDimensions dims, float fOutputScale)
{
const int relX = threadIdx.x;
const int relY = threadIdx.y;
int endAngle = startAngle + g_anglesPerBlock;
if (endAngle > dims.iProjAngles)
endAngle = dims.iProjAngles;
const int X = blockIdx.x * g_blockSlices + relX;
const int Y = blockIdx.y * g_blockSliceSize + relY;
if (X >= dims.iVolWidth || Y >= dims.iVolHeight)
return;
const float fX = ( X - 0.5f*dims.iVolWidth + 0.5f ) / dims.fDetScale;
const float fY = ( Y - 0.5f*dims.iVolHeight + 0.5f ) / dims.fDetScale;
float* volData = (float*)D_volData;
float fVal = 0.0f;
float fA = startAngle + 0.5f;
const float fT_base = 0.5f*dims.iProjDets - 0.5f + 0.5f;
if (offsets) {
for (int angle = startAngle; angle < endAngle; ++angle)
{
const float cos_theta = gC_angle_cos[angle];
const float sin_theta = gC_angle_sin[angle];
const float TOffset = gC_angle_offset[angle];
const float fT = fT_base + fX * cos_theta - fY * sin_theta + TOffset;
fVal += tex2D(gT_projTexture, fT, fA);
fA += 1.0f;
}
} else {
for (int angle = startAngle; angle < endAngle; ++angle)
{
const float cos_theta = gC_angle_cos[angle];
const float sin_theta = gC_angle_sin[angle];
const float fT = fT_base + fX * cos_theta - fY * sin_theta;
fVal += tex2D(gT_projTexture, fT, fA);
fA += 1.0f;
}
}
volData[Y*volPitch+X] += fVal * fOutputScale;
}
// supersampling version
__global__ void devBP_SS(float* D_volData, unsigned int volPitch, unsigned int startAngle, bool offsets, const SDimensions dims, float fOutputScale)
{
const int relX = threadIdx.x;
const int relY = threadIdx.y;
int endAngle = startAngle + g_anglesPerBlock;
if (endAngle > dims.iProjAngles)
endAngle = dims.iProjAngles;
const int X = blockIdx.x * g_blockSlices + relX;
const int Y = blockIdx.y * g_blockSliceSize + relY;
if (X >= dims.iVolWidth || Y >= dims.iVolHeight)
return;
const float fX = ( X - 0.5f*dims.iVolWidth + 0.5f - 0.5f + 0.5f/dims.iRaysPerPixelDim) / dims.fDetScale;
const float fY = ( Y - 0.5f*dims.iVolHeight + 0.5f - 0.5f + 0.5f/dims.iRaysPerPixelDim) / dims.fDetScale;
const float fSubStep = 1.0f/(dims.iRaysPerPixelDim * dims.fDetScale);
float* volData = (float*)D_volData;
float fVal = 0.0f;
float fA = startAngle + 0.5f;
const float fT_base = 0.5f*dims.iProjDets - 0.5f + 0.5f;
fOutputScale /= (dims.iRaysPerPixelDim * dims.iRaysPerPixelDim);
if (offsets) {
for (int angle = startAngle; angle < endAngle; ++angle)
{
const float cos_theta = gC_angle_cos[angle];
const float sin_theta = gC_angle_sin[angle];
const float TOffset = gC_angle_offset[angle];
float fT = fT_base + fX * cos_theta - fY * sin_theta + TOffset;
for (int iSubX = 0; iSubX < dims.iRaysPerPixelDim; ++iSubX) {
float fTy = fT;
fT += fSubStep * cos_theta;
for (int iSubY = 0; iSubY < dims.iRaysPerPixelDim; ++iSubY) {
fVal += tex2D(gT_projTexture, fTy, fA);
fTy -= fSubStep * sin_theta;
}
}
fA += 1.0f;
}
} else {
for (int angle = startAngle; angle < endAngle; ++angle)
{
const float cos_theta = gC_angle_cos[angle];
const float sin_theta = gC_angle_sin[angle];
float fT = fT_base + fX * cos_theta - fY * sin_theta;
for (int iSubX = 0; iSubX < dims.iRaysPerPixelDim; ++iSubX) {
float fTy = fT;
fT += fSubStep * cos_theta;
for (int iSubY = 0; iSubY < dims.iRaysPerPixelDim; ++iSubY) {
fVal += tex2D(gT_projTexture, fTy, fA);
fTy -= fSubStep * sin_theta;
}
}
fA += 1.0f;
}
}
volData[Y*volPitch+X] += fVal * fOutputScale;
}
__global__ void devBP_SART(float* D_volData, unsigned int volPitch, float offset, float angle_sin, float angle_cos, const SDimensions dims, float fOutputScale)
{
const int relX = threadIdx.x;
const int relY = threadIdx.y;
const int X = blockIdx.x * g_blockSlices + relX;
const int Y = blockIdx.y * g_blockSliceSize + relY;
if (X >= dims.iVolWidth || Y >= dims.iVolHeight)
return;
const float fX = ( X - 0.5f*dims.iVolWidth + 0.5f ) / dims.fDetScale;
const float fY = ( Y - 0.5f*dims.iVolHeight + 0.5f ) / dims.fDetScale;
const float fT_base = 0.5f*dims.iProjDets - 0.5f + 0.5f;
const float fT = fT_base + fX * angle_cos - fY * angle_sin + offset;
const float fVal = tex2D(gT_projTexture, fT, 0.5f);
D_volData[Y*volPitch+X] += fVal * fOutputScale;
}
bool BP_internal(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
const SDimensions& dims, const float* angles, const float* TOffsets, float fOutputScale)
{
// TODO: process angles block by block
assert(dims.iProjAngles <= g_MaxAngles);
float* angle_sin = new float[dims.iProjAngles];
float* angle_cos = new float[dims.iProjAngles];
bindProjDataTexture(D_projData, projPitch, dims.iProjDets, dims.iProjAngles);
for (unsigned int i = 0; i < dims.iProjAngles; ++i) {
angle_sin[i] = sinf(angles[i]);
angle_cos[i] = cosf(angles[i]);
}
cudaError_t e1 = cudaMemcpyToSymbol(gC_angle_sin, angle_sin, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice);
cudaError_t e2 = cudaMemcpyToSymbol(gC_angle_cos, angle_cos, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice);
assert(e1 == cudaSuccess);
assert(e2 == cudaSuccess);
if (TOffsets) {
cudaError_t e3 = cudaMemcpyToSymbol(gC_angle_offset, TOffsets, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice);
assert(e3 == cudaSuccess);
}
delete[] angle_sin;
delete[] angle_cos;
dim3 dimBlock(g_blockSlices, g_blockSliceSize);
dim3 dimGrid((dims.iVolWidth+g_blockSlices-1)/g_blockSlices,
(dims.iVolHeight+g_blockSliceSize-1)/g_blockSliceSize);
cudaStream_t stream;
cudaStreamCreate(&stream);
for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) {
if (dims.iRaysPerPixelDim > 1)
devBP_SS<<>>(D_volumeData, volumePitch, i, (TOffsets != 0), dims, fOutputScale);
else
devBP<<>>(D_volumeData, volumePitch, i, (TOffsets != 0), dims, fOutputScale);
}
cudaThreadSynchronize();
cudaTextForceKernelsCompletion();
cudaStreamDestroy(stream);
return true;
}
bool BP(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
const SDimensions& dims, const float* angles, const float* TOffsets, float fOutputScale)
{
for (unsigned int iAngle = 0; iAngle < dims.iProjAngles; iAngle += g_MaxAngles) {
SDimensions subdims = dims;
unsigned int iEndAngle = iAngle + g_MaxAngles;
if (iEndAngle >= dims.iProjAngles)
iEndAngle = dims.iProjAngles;
subdims.iProjAngles = iEndAngle - iAngle;
bool ret;
ret = BP_internal(D_volumeData, volumePitch,
D_projData + iAngle * projPitch, projPitch,
subdims, angles + iAngle,
TOffsets ? TOffsets + iAngle : 0,
fOutputScale);
if (!ret)
return false;
}
return true;
}
bool BP_SART(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
unsigned int angle, const SDimensions& dims,
const float* angles, const float* TOffsets, float fOutputScale)
{
// Only one angle.
// We need to Clamp to the border pixels instead of to zero, because
// SART weights with ray length.
bindProjDataTexture(D_projData, projPitch, dims.iProjDets, 1, cudaAddressModeClamp);
float angle_sin = sinf(angles[angle]);
float angle_cos = cosf(angles[angle]);
float offset = 0.0f;
if (TOffsets)
offset = TOffsets[angle];
dim3 dimBlock(g_blockSlices, g_blockSliceSize);
dim3 dimGrid((dims.iVolWidth+g_blockSlices-1)/g_blockSlices,
(dims.iVolHeight+g_blockSliceSize-1)/g_blockSliceSize);
devBP_SART<<>>(D_volumeData, volumePitch, offset, angle_sin, angle_cos, dims, fOutputScale);
cudaThreadSynchronize();
cudaTextForceKernelsCompletion();
return true;
}
}
#ifdef STANDALONE
using namespace astraCUDA;
int main()
{
float* D_volumeData;
float* D_projData;
SDimensions dims;
dims.iVolWidth = 1024;
dims.iVolHeight = 1024;
dims.iProjAngles = 512;
dims.iProjDets = 1536;
dims.fDetScale = 1.0f;
dims.iRaysPerDet = 1;
unsigned int volumePitch, projPitch;
allocateVolume(D_volumeData, dims.iVolWidth, dims.iVolHeight, volumePitch);
printf("pitch: %u\n", volumePitch);
allocateVolume(D_projData, dims.iProjDets, dims.iProjAngles, projPitch);
printf("pitch: %u\n", projPitch);
unsigned int y, x;
float* sino = loadImage("sino.png", y, x);
float* img = new float[dims.iVolWidth*dims.iVolHeight];
memset(img, 0, dims.iVolWidth*dims.iVolHeight*sizeof(float));
copyVolumeToDevice(img, dims.iVolWidth, dims.iVolWidth, dims.iVolHeight, D_volumeData, volumePitch);
copySinogramToDevice(sino, dims.iProjDets, dims.iProjDets, dims.iProjAngles, D_projData, projPitch);
float* angle = new float[dims.iProjAngles];
for (unsigned int i = 0; i < dims.iProjAngles; ++i)
angle[i] = i*(M_PI/dims.iProjAngles);
BP(D_volumeData, volumePitch, D_projData, projPitch, dims, angle, 0, 1.0f);
delete[] angle;
copyVolumeFromDevice(img, dims.iVolWidth, dims.iVolWidth, dims.iVolHeight, D_volumeData, volumePitch);
saveImage("vol.png",dims.iVolHeight,dims.iVolWidth,img);
return 0;
}
#endif