/* ----------------------------------------------------------------------- Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp 2014-2016, CWI, Amsterdam Contact: astra@astra-toolbox.com Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- */ #ifndef _CUDA_SART_H #define _CUDA_SART_H #include "algo.h" namespace astraCUDA { class _AstraExport SART : public ReconAlgo { public: SART(); ~SART(); // disable some features virtual bool enableSinogramMask() { return false; } virtual bool init(); virtual bool setProjectionOrder(int* projectionOrder, int projectionCount); virtual bool iterate(unsigned int iterations); virtual float computeDiffNorm(); void setRelaxation(float r) { fRelaxation = r; } protected: void reset(); bool precomputeWeights(); bool callFP_SART(float* D_volumeData, unsigned int volumePitch, float* D_projData, unsigned int projPitch, unsigned int angle, float outputScale); bool callBP_SART(float* D_volumeData, unsigned int volumePitch, float* D_projData, unsigned int projPitch, unsigned int angle, float outputScale); // projection angle variables bool customOrder; int* projectionOrder; int projectionCount; int iteration; // Temporary buffers float* D_projData; unsigned int projPitch; float* D_tmpData; // Only used when there's a volume mask unsigned int tmpPitch; // Geometry-specific precomputed data float* D_lineWeight; unsigned int linePitch; float fRelaxation; }; } #endif