/*
-----------------------------------------------------------------------
Copyright: 2010-2021, imec Vision Lab, University of Antwerp
2014-2021, CWI, Amsterdam
Contact: astra@astra-toolbox.com
Website: http://www.astra-toolbox.com/
This file is part of the ASTRA Toolbox.
The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see .
-----------------------------------------------------------------------
*/
#include "astra/Float32Data3DMemory.h"
#include
#include
namespace astra {
//----------------------------------------------------------------------------------------
// Default constructor.
CFloat32Data3DMemory::CFloat32Data3DMemory()
{
_clear();
m_bInitialized = false;
}
//----------------------------------------------------------------------------------------
// Destructor. Free allocated memory
CFloat32Data3DMemory::~CFloat32Data3DMemory()
{
if (m_bInitialized)
{
_unInit();
}
}
//----------------------------------------------------------------------------------------
// Initializes an instance of the CFloat32Data2D class, allocating (but not initializing) the data block.
bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth)
{
// basic checks
ASTRA_ASSERT(_iWidth > 0);
ASTRA_ASSERT(_iHeight > 0);
ASTRA_ASSERT(_iDepth > 0);
if (m_bInitialized)
{
_unInit();
}
// calculate size
m_iWidth = _iWidth;
m_iHeight = _iHeight;
m_iDepth = _iDepth;
m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth;
// allocate memory for the data, but do not fill it
m_pfData = NULL;
m_pCustomMemory = 0;
_allocateData();
// initialization complete
return true;
}
//----------------------------------------------------------------------------------------
// Initializes an instance of the CFloat32Data2D class with initialization of the data block.
bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth, const float32* _pfData)
{
// basic checks
ASTRA_ASSERT(_iWidth > 0);
ASTRA_ASSERT(_iHeight > 0);
ASTRA_ASSERT(_iDepth > 0);
ASTRA_ASSERT(_pfData != NULL);
if (m_bInitialized) {
_unInit();
}
// calculate size
m_iWidth = _iWidth;
m_iHeight = _iHeight;
m_iDepth = _iDepth;
m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth;
// allocate memory for the data, but do not fill it
m_pfData = NULL;
m_pCustomMemory = 0;
_allocateData();
// fill the data block with a copy of the input data
size_t i;
for (i = 0; i < m_iSize; ++i)
{
m_pfData[i] = _pfData[i];
}
// initialization complete
return true;
}
//----------------------------------------------------------------------------------------
// Initializes an instance of the CFloat32Data2D class with initialization of the data block.
bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth, float32 _fScalar)
{
// basic checks
ASTRA_ASSERT(_iWidth > 0);
ASTRA_ASSERT(_iHeight > 0);
ASTRA_ASSERT(_iDepth > 0);
if (m_bInitialized) {
_unInit();
}
// calculate size
m_iWidth = _iWidth;
m_iHeight = _iHeight;
m_iDepth = _iDepth;
m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth;
// allocate memory for the data, but do not fill it
m_pfData = NULL;
m_pCustomMemory = 0;
_allocateData();
// fill the data block with a copy of the input data
size_t i;
for (i = 0; i < m_iSize; ++i)
{
m_pfData[i] = _fScalar;
}
// initialization complete
return true;
}
//----------------------------------------------------------------------------------------
// Initializes an instance of the CFloat32Data3DMemory class with pre-allocated memory
bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth, CFloat32CustomMemory* _pCustomMemory)
{
// basic checks
ASTRA_ASSERT(_iWidth > 0);
ASTRA_ASSERT(_iHeight > 0);
ASTRA_ASSERT(_iDepth > 0);
//ASTRA_ASSERT(_pCustomMemory != NULL);
if (m_bInitialized) {
_unInit();
}
// calculate size
m_iWidth = _iWidth;
m_iHeight = _iHeight;
m_iDepth = _iDepth;
m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth;
// allocate memory for the data, but do not fill it
m_pCustomMemory = _pCustomMemory;
m_pfData = NULL;
_allocateData();
// initialization complete
return true;
}
//----------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------
// Allocate memory for m_pfData and m_ppfData2D arrays.
void CFloat32Data3DMemory::_allocateData()
{
// basic checks
ASTRA_ASSERT(!m_bInitialized);
ASTRA_ASSERT(m_iSize > 0);
ASTRA_ASSERT(m_iSize == (size_t)m_iWidth * m_iHeight * m_iDepth);
ASTRA_ASSERT(m_pfData == NULL);
if (!m_pCustomMemory) {
// allocate contiguous block
#ifdef _MSC_VER
m_pfData = (float32*)_aligned_malloc(m_iSize * sizeof(float32), 16);
#else
int ret = posix_memalign((void**)&m_pfData, 16, m_iSize * sizeof(float32));
ASTRA_ASSERT(ret == 0);
#endif
ASTRA_ASSERT(((size_t)m_pfData & 15) == 0);
} else {
m_pfData = m_pCustomMemory->m_fPtr;
}
}
//----------------------------------------------------------------------------------------
// Free memory for m_pfData and m_ppfData2D arrays.
void CFloat32Data3DMemory::_freeData()
{
// basic checks
ASTRA_ASSERT(m_pfData != NULL);
if (!m_pCustomMemory) {
// free memory for data block
#ifdef _MSC_VER
_aligned_free(m_pfData);
#else
free(m_pfData);
#endif
} else {
delete m_pCustomMemory;
m_pCustomMemory = 0;
}
}
//----------------------------------------------------------------------------------------
// Clear all member variables, setting all numeric variables to 0 and all pointers to NULL.
void CFloat32Data3DMemory::_clear()
{
m_iWidth = 0;
m_iHeight = 0;
m_iDepth = 0;
m_iSize = 0;
m_pfData = NULL;
m_pCustomMemory = NULL;
}
//----------------------------------------------------------------------------------------
// Un-initialize the object, bringing it back in the unitialized state.
void CFloat32Data3DMemory::_unInit()
{
ASTRA_ASSERT(m_bInitialized);
_freeData();
_clear();
m_bInitialized = false;
}
//----------------------------------------------------------------------------------------
// Copy the data block pointed to by _pfData to the data block pointed to by m_pfData.
void CFloat32Data3DMemory::copyData(const float32* _pfData, size_t _iSize)
{
// basic checks
ASTRA_ASSERT(m_bInitialized);
ASTRA_ASSERT(_pfData != NULL);
ASTRA_ASSERT(m_pfData != NULL);
ASTRA_ASSERT(m_iSize > 0);
ASTRA_ASSERT(m_iSize == _iSize);
// copy data
size_t i;
for (i = 0; i < m_iSize; ++i)
{
m_pfData[i] = _pfData[i];
}
}
//----------------------------------------------------------------------------------------
// Copy the data block pointed to by _pfData to the data block pointed to by m_pfData.
void CFloat32Data3DMemory::setData(float32 _fScalar)
{
// basic checks
ASTRA_ASSERT(m_bInitialized);
ASTRA_ASSERT(m_pfData != NULL);
ASTRA_ASSERT(m_iSize > 0);
// copy data
size_t i;
for (i = 0; i < m_iSize; ++i)
{
m_pfData[i] = _fScalar;
}
}
//----------------------------------------------------------------------------------------
// Clear Data
void CFloat32Data3DMemory::clearData()
{
// basic checks
ASTRA_ASSERT(m_bInitialized);
ASTRA_ASSERT(m_pfData != NULL);
ASTRA_ASSERT(m_iSize > 0);
// set data
size_t i;
for (i = 0; i < m_iSize; ++i) {
m_pfData[i] = 0.0f;
}
}
//----------------------------------------------------------------------------------------
CFloat32Data3D& CFloat32Data3DMemory::clampMin(float32& _fMin)
{
ASTRA_ASSERT(m_bInitialized);
for (size_t i = 0; i < m_iSize; i++) {
if (m_pfData[i] < _fMin)
m_pfData[i] = _fMin;
}
return (*this);
}
CFloat32Data3D& CFloat32Data3DMemory::clampMax(float32& _fMax)
{
ASTRA_ASSERT(m_bInitialized);
for (size_t i = 0; i < m_iSize; i++) {
if (m_pfData[i] > _fMax)
m_pfData[i] = _fMax;
}
return (*this);
}
} // end namespace astra