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/*
-----------------------------------------------------------------------
Copyright: 2010-2021, imec Vision Lab, University of Antwerp
2014-2021, CWI, Amsterdam
Contact: astra@astra-toolbox.com
Website: http://www.astra-toolbox.com/
This file is part of the ASTRA Toolbox.
The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
-----------------------------------------------------------------------
*/
#include "astra/cuda/2d/util.h"
#include "astra/cuda/2d/arith.h"
#include <cstdio>
#include <cassert>
#include <iostream>
typedef texture<float, 2, cudaReadModeElementType> texture2D;
static texture2D gT_FanProjTexture;
namespace astraCUDA {
const unsigned int g_anglesPerBlock = 16;
const unsigned int g_blockSliceSize = 32;
const unsigned int g_blockSlices = 16;
const unsigned int g_MaxAngles = 2560;
struct DevFanParams {
float fNumC;
float fNumX;
float fNumY;
float fDenC;
float fDenX;
float fDenY;
};
__constant__ DevFanParams gC_C[g_MaxAngles];
static bool bindProjDataTexture(float* data, unsigned int pitch, unsigned int width, unsigned int height, cudaTextureAddressMode mode = cudaAddressModeBorder)
{
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>();
gT_FanProjTexture.addressMode[0] = mode;
gT_FanProjTexture.addressMode[1] = mode;
gT_FanProjTexture.filterMode = cudaFilterModeLinear;
gT_FanProjTexture.normalized = false;
cudaBindTexture2D(0, gT_FanProjTexture, (const void*)data, channelDesc, width, height, sizeof(float)*pitch);
// TODO: error value?
return true;
}
template<bool FBPWEIGHT>
__global__ void devFanBP(float* D_volData, unsigned int volPitch, unsigned int startAngle, const SDimensions dims, float fOutputScale)
{
const int relX = threadIdx.x;
const int relY = threadIdx.y;
int endAngle = startAngle + g_anglesPerBlock;
if (endAngle > dims.iProjAngles)
endAngle = dims.iProjAngles;
const int X = blockIdx.x * g_blockSlices + relX;
const int Y = blockIdx.y * g_blockSliceSize + relY;
if (X >= dims.iVolWidth || Y >= dims.iVolHeight)
return;
const float fX = ( X - 0.5f*dims.iVolWidth + 0.5f );
const float fY = - ( Y - 0.5f*dims.iVolHeight + 0.5f );
float* volData = (float*)D_volData;
float fVal = 0.0f;
float fA = startAngle + 0.5f;
for (int angle = startAngle; angle < endAngle; ++angle)
{
const float fNumC = gC_C[angle].fNumC;
const float fNumX = gC_C[angle].fNumX;
const float fNumY = gC_C[angle].fNumY;
const float fDenX = gC_C[angle].fDenX;
const float fDenY = gC_C[angle].fDenY;
const float fNum = fNumC + fNumX * fX + fNumY * fY;
const float fDen = (FBPWEIGHT ? 1.0 : gC_C[angle].fDenC) + fDenX * fX + fDenY * fY;
// Scale factor is the approximate number of rays traversing this pixel,
// given by the inverse size of a detector pixel scaled by the magnification
// factor of this pixel.
// Magnification factor is || u (d-s) || / || u (x-s) ||
const float fr = __fdividef(1.0f, fDen);
const float fT = fNum * fr;
fVal += tex2D(gT_FanProjTexture, fT, fA) * (FBPWEIGHT ? fr * fr : fr);
fA += 1.0f;
}
volData[Y*volPitch+X] += fVal * fOutputScale;
}
// supersampling version
__global__ void devFanBP_SS(float* D_volData, unsigned int volPitch, unsigned int startAngle, const SDimensions dims, float fOutputScale)
{
const int relX = threadIdx.x;
const int relY = threadIdx.y;
int endAngle = startAngle + g_anglesPerBlock;
if (endAngle > dims.iProjAngles)
endAngle = dims.iProjAngles;
const int X = blockIdx.x * g_blockSlices + relX;
const int Y = blockIdx.y * g_blockSliceSize + relY;
if (X >= dims.iVolWidth || Y >= dims.iVolHeight)
return;
const float fXb = ( X - 0.5f*dims.iVolWidth + 0.5f - 0.5f + 0.5f/dims.iRaysPerPixelDim);
const float fYb = - ( Y - 0.5f*dims.iVolHeight + 0.5f - 0.5f + 0.5f/dims.iRaysPerPixelDim);
const float fSubStep = 1.0f/dims.iRaysPerPixelDim;
float* volData = (float*)D_volData;
fOutputScale /= (dims.iRaysPerPixelDim * dims.iRaysPerPixelDim);
float fVal = 0.0f;
float fA = startAngle + 0.5f;
for (int angle = startAngle; angle < endAngle; ++angle)
{
const float fNumC = gC_C[angle].fNumC;
const float fNumX = gC_C[angle].fNumX;
const float fNumY = gC_C[angle].fNumY;
const float fDenC = gC_C[angle].fDenC;
const float fDenX = gC_C[angle].fDenX;
const float fDenY = gC_C[angle].fDenY;
// TODO: Optimize these loops...
float fX = fXb;
for (int iSubX = 0; iSubX < dims.iRaysPerPixelDim; ++iSubX) {
float fY = fYb;
for (int iSubY = 0; iSubY < dims.iRaysPerPixelDim; ++iSubY) {
const float fNum = fNumC + fNumX * fX + fNumY * fY;
const float fDen = fDenC + fDenX * fX + fDenY * fY;
const float fr = __fdividef(1.0f, fDen);
const float fT = fNum * fr;
fVal += tex2D(gT_FanProjTexture, fT, fA) * fr;
fY -= fSubStep;
}
fX += fSubStep;
}
fA += 1.0f;
}
volData[Y*volPitch+X] += fVal * fOutputScale;
}
// BP specifically for SART.
// It includes (free) weighting with voxel weight.
// It assumes the proj texture is set up _without_ padding, unlike regular BP.
__global__ void devFanBP_SART(float* D_volData, unsigned int volPitch, const SDimensions dims, float fOutputScale)
{
const int relX = threadIdx.x;
const int relY = threadIdx.y;
const int X = blockIdx.x * g_blockSlices + relX;
const int Y = blockIdx.y * g_blockSliceSize + relY;
if (X >= dims.iVolWidth || Y >= dims.iVolHeight)
return;
const float fX = ( X - 0.5f*dims.iVolWidth + 0.5f );
const float fY = - ( Y - 0.5f*dims.iVolHeight + 0.5f );
float* volData = (float*)D_volData;
const float fNumC = gC_C[0].fNumC;
const float fNumX = gC_C[0].fNumX;
const float fNumY = gC_C[0].fNumY;
const float fDenC = gC_C[0].fDenC;
const float fDenX = gC_C[0].fDenX;
const float fDenY = gC_C[0].fDenY;
const float fNum = fNumC + fNumX * fX + fNumY * fY;
const float fDen = fDenC + fDenX * fX + fDenY * fY;
const float fr = __fdividef(1.0f, fDen);
const float fT = fNum * fr;
// NB: The scale constant in devBP is cancelled out by the SART weighting
const float fVal = tex2D(gT_FanProjTexture, fT, 0.5f);
volData[Y*volPitch+X] += fVal * fOutputScale;
}
struct Vec2 {
double x;
double y;
Vec2(double x_, double y_) : x(x_), y(y_) { }
Vec2 operator+(const Vec2 &b) const {
return Vec2(x + b.x, y + b.y);
}
Vec2 operator-(const Vec2 &b) const {
return Vec2(x - b.x, y - b.y);
}
Vec2 operator-() const {
return Vec2(-x, -y);
}
double norm() const {
return sqrt(x*x + y*y);
}
};
double det2(const Vec2 &a, const Vec2 &b) {
return a.x * b.y - a.y * b.x;
}
bool transferConstants(const SFanProjection* angles, unsigned int iProjAngles, bool FBP)
{
DevFanParams *p = new DevFanParams[iProjAngles];
// We need three values in the kernel:
// projected coordinates of pixels on the detector:
// || x (s-d) || + ||s d|| / || u (s-x) ||
// ray density weighting factor for the adjoint
// || u (s-d) || / ( |u| * || u (s-x) || )
// fan-beam FBP weighting factor
// ( || u s || / || u (s-x) || ) ^ 2
for (unsigned int i = 0; i < iProjAngles; ++i) {
Vec2 u(angles[i].fDetUX, angles[i].fDetUY);
Vec2 s(angles[i].fSrcX, angles[i].fSrcY);
Vec2 d(angles[i].fDetSX, angles[i].fDetSY);
double fScale;
if (!FBP) {
// goal: 1/fDen = || u (s-d) || / ( |u| * || u (s-x) || )
// fDen = ( |u| * || u (s-x) || ) / || u (s-d) ||
// i.e. scale = |u| / || u (s-d) ||
fScale = u.norm() / det2(u, s-d);
} else {
// goal: 1/fDen = || u s || / || u (s-x) ||
// fDen = || u (s-x) || / || u s ||
// i.e., scale = 1 / || u s ||
fScale = 1.0 / det2(u, s);
}
p[i].fNumC = fScale * det2(s,d);
p[i].fNumX = fScale * (s-d).y;
p[i].fNumY = -fScale * (s-d).x;
p[i].fDenC = fScale * det2(u, s); // == 1.0 for FBP
p[i].fDenX = fScale * u.y;
p[i].fDenY = -fScale * u.x;
}
// TODO: Check for errors
cudaMemcpyToSymbol(gC_C, p, iProjAngles*sizeof(DevFanParams), 0, cudaMemcpyHostToDevice);
delete [] p;
return true;
}
bool FanBP_internal(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
const SDimensions& dims, const SFanProjection* angles,
float fOutputScale)
{
assert(dims.iProjAngles <= g_MaxAngles);
bindProjDataTexture(D_projData, projPitch, dims.iProjDets, dims.iProjAngles);
bool ok = transferConstants(angles, dims.iProjAngles, false);
if (!ok)
return false;
dim3 dimBlock(g_blockSlices, g_blockSliceSize);
dim3 dimGrid((dims.iVolWidth+g_blockSlices-1)/g_blockSlices,
(dims.iVolHeight+g_blockSliceSize-1)/g_blockSliceSize);
cudaStream_t stream;
cudaStreamCreate(&stream);
for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) {
if (dims.iRaysPerPixelDim > 1)
devFanBP_SS<<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, i, dims, fOutputScale);
else
devFanBP<false><<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, i, dims, fOutputScale);
}
ok = checkCuda(cudaStreamSynchronize(stream), "FanBP");
cudaStreamDestroy(stream);
return ok;
}
bool FanBP_FBPWeighted_internal(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
const SDimensions& dims, const SFanProjection* angles,
float fOutputScale)
{
assert(dims.iProjAngles <= g_MaxAngles);
bindProjDataTexture(D_projData, projPitch, dims.iProjDets, dims.iProjAngles);
bool ok = transferConstants(angles, dims.iProjAngles, true);
if (!ok)
return false;
dim3 dimBlock(g_blockSlices, g_blockSliceSize);
dim3 dimGrid((dims.iVolWidth+g_blockSlices-1)/g_blockSlices,
(dims.iVolHeight+g_blockSliceSize-1)/g_blockSliceSize);
cudaStream_t stream;
cudaStreamCreate(&stream);
for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) {
devFanBP<true><<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, i, dims, fOutputScale);
}
ok = checkCuda(cudaStreamSynchronize(stream), "FanBP_FBPWeighted");
cudaStreamDestroy(stream);
return ok;
}
// D_projData is a pointer to one padded sinogram line
bool FanBP_SART(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
unsigned int angle,
const SDimensions& dims, const SFanProjection* angles,
float fOutputScale)
{
// only one angle
bindProjDataTexture(D_projData, projPitch, dims.iProjDets, 1, cudaAddressModeClamp);
bool ok = transferConstants(angles + angle, 1, false);
if (!ok)
return false;
dim3 dimBlock(g_blockSlices, g_blockSliceSize);
dim3 dimGrid((dims.iVolWidth+g_blockSlices-1)/g_blockSlices,
(dims.iVolHeight+g_blockSliceSize-1)/g_blockSliceSize);
devFanBP_SART<<<dimGrid, dimBlock>>>(D_volumeData, volumePitch, dims, fOutputScale);
return checkCuda(cudaThreadSynchronize(), "FanBP_SART");
}
bool FanBP(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
const SDimensions& dims, const SFanProjection* angles,
float fOutputScale)
{
for (unsigned int iAngle = 0; iAngle < dims.iProjAngles; iAngle += g_MaxAngles) {
SDimensions subdims = dims;
unsigned int iEndAngle = iAngle + g_MaxAngles;
if (iEndAngle >= dims.iProjAngles)
iEndAngle = dims.iProjAngles;
subdims.iProjAngles = iEndAngle - iAngle;
bool ret;
ret = FanBP_internal(D_volumeData, volumePitch,
D_projData + iAngle * projPitch, projPitch,
subdims, angles + iAngle, fOutputScale);
if (!ret)
return false;
}
return true;
}
bool FanBP_FBPWeighted(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
const SDimensions& dims, const SFanProjection* angles,
float fOutputScale)
{
for (unsigned int iAngle = 0; iAngle < dims.iProjAngles; iAngle += g_MaxAngles) {
SDimensions subdims = dims;
unsigned int iEndAngle = iAngle + g_MaxAngles;
if (iEndAngle >= dims.iProjAngles)
iEndAngle = dims.iProjAngles;
subdims.iProjAngles = iEndAngle - iAngle;
bool ret;
ret = FanBP_FBPWeighted_internal(D_volumeData, volumePitch,
D_projData + iAngle * projPitch, projPitch,
subdims, angles + iAngle, fOutputScale);
if (!ret)
return false;
}
return true;
}
}
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