1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
|
/*
-----------------------------------------------------------------------
Copyright: 2010-2015, iMinds-Vision Lab, University of Antwerp
2014-2015, CWI, Amsterdam
Contact: astra@uantwerpen.be
Website: http://sf.net/projects/astra-toolbox
This file is part of the ASTRA Toolbox.
The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
-----------------------------------------------------------------------
$Id$
*/
#ifndef _INC_ASTRA_FLOAT32VOLUMEDATA3D
#define _INC_ASTRA_FLOAT32VOLUMEDATA3D
#include "Float32Data3D.h"
#include "Float32VolumeData2D.h"
#include "VolumeGeometry3D.h"
namespace astra {
/**
* This asbtract class represents three-dimensional Volume Data.
*/
class _AstraExport CFloat32VolumeData3D : public virtual CFloat32Data3D
{
protected:
CVolumeGeometry3D * m_pGeometry;
public:
/** Default constructor.
*/
CFloat32VolumeData3D();
/** Destructor.
*/
virtual ~CFloat32VolumeData3D();
/**
* Returns number of rows
*
* @return number of rows
*/
int getRowCount() const;
/**
* Returns number of columns
*
* @return number of columns
*/
int getColCount() const;
/**
* Returns number of slices
*
* @return number of slices
*/
int getSliceCount() const;
/**
* Returns total number of volumes
*
* @return total number of volumes
*/
int getVoxelTotCount() const;
/** Which type is this class?
*
* @return DataType: VOLUME
*/
virtual CFloat32Data3D::EDataType getType() const;
/** Fetch a slice from the data in the x direction. Note that if you update the 2D data slice, the data in the
* 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceX'.
* You should not delete data fetched with this function yourself, instead call the 'returnSliceX' function.
*
* @param _iColumnIndex slice number
* @return Volume data object
*/
virtual CFloat32VolumeData2D* fetchSliceX(int _iColumnIndex) const = 0;
/** Fetch a slice from the data in the y direction. Note that if you update the 2D data slice, the data in the
* 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceY'.
* You should not delete data fetched with this function yourself, instead call the 'returnSliceY' function.
*
* @param _iRowIndex slice number
* @return Volume data object
*/
virtual CFloat32VolumeData2D* fetchSliceY(int _iRowIndex) const = 0;
/** Fetch a slice from the data in the z direction. Note that if you update the 2D data slice, the data in the
* 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceZ'.
* You should not delete data fetched with this function yourself, instead call the 'returnSliceZ' function.
*
* @param _iSliceIndex slice number
* @return Volume data object
*/
virtual CFloat32VolumeData2D* fetchSliceZ(int _iSliceIndex) const = 0;
/** Return a slice from the data in the x direction to the 3d data. The data will be deleted. If the slice was
* fetched with 'fetchSliceX', the data will be stored first.
*
* @param _iColumnIndex slice number
*/
virtual void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSlice) = 0;
/** Return a slice from the data in the y direction to the 3d data. The data will be deleted. If the slice was
* fetched with 'fetchSliceY', the data will be stored first.
*
* @param _iRowIndex slice number
*/
virtual void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSlice) = 0;
/** Return a slice from the data in the z direction to the 3d data. The data will be deleted. If the slice was
* fetched with 'fetchSliceZ', the data will be stored first.
*
* @param _iSliceIndex slice number
*/
virtual void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice) = 0;
/** This SLOW function returns a voxel value stored at a specific index in the array.
* Reading values in this way might cause a lot of unnecessary memory operations, don't
* use it in time-critical code.
*
* @param _iIndex Index in the array if the data were stored completely in main memory
* @return The value stored at the location specified by _iIndex
*/
virtual float32 getVoxelValue(int _iIndex) = 0;
/** This SLOW function stores a voxel value at a specific index in the array.
* Writing values in this way might cause a lot of unnecessary memory operations, don't
* use it in time-critical code.
*
* @param _iIndex Index in the array if the data were stored completely in main memory
* @param _fValue The value to be stored at the location specified by _iIndex
*/
virtual void setVoxelValue(int _iIndex, float32 _fValue) = 0;
/**
* Overloaded Operator: data += data (pointwise)
*
* @param _data r-value
* @return l-value
*/
CFloat32VolumeData3D& operator+=(const CFloat32VolumeData3D& _data);
/**
* Overloaded Operator: data -= data (pointwise)
*
* @param _data r-value
* @return l-value
*/
CFloat32VolumeData3D& operator-=(const CFloat32VolumeData3D& _data);
/**
* Overloaded Operator: data *= data (pointwise)
*
* @param _data r-value
* @return l-value
*/
CFloat32VolumeData3D& operator*=(const CFloat32VolumeData3D& _data);
/**
* Overloaded Operator: data *= scalar (pointwise)
*
* @param _fScalar r-value
* @return l-value
*/
CFloat32VolumeData3D& operator*=(const float32& _fScalar);
/**
* Overloaded Operator: data /= scalar (pointwise)
*
* @param _fScalar r-value
* @return l-value
*/
CFloat32VolumeData3D& operator/=(const float32& _fScalar);
/**
* Overloaded Operator: data += scalar (pointwise)
*
* @param _fScalar r-value
* @return l-value
*/
CFloat32VolumeData3D& operator+=(const float32& _fScalar);
/**
* Overloaded Operator: data -= scalar (pointwise)
*
* @param _fScalar r-value
* @return l-value
*/
CFloat32VolumeData3D& operator-=(const float32& _fScalar);
/**
* Gives access to the geometry stored in this class
*
* @return The geometry describing the data stored in this volume
*/
virtual CVolumeGeometry3D* getGeometry() const;
/** Change the projection geometry.
* Note that this can't change the dimensions of the data.
*/
virtual void changeGeometry(CVolumeGeometry3D* pGeometry);
};
//----------------------------------------------------------------------------------------
// get row count
inline int CFloat32VolumeData3D::getRowCount() const
{
return m_iHeight;
}
//----------------------------------------------------------------------------------------
// get column count
inline int CFloat32VolumeData3D::getColCount() const
{
return m_iWidth;
}
//----------------------------------------------------------------------------------------
// get slice count
inline int CFloat32VolumeData3D::getSliceCount() const
{
return m_iDepth;
}
//----------------------------------------------------------------------------------------
// get total voxel count
inline int CFloat32VolumeData3D::getVoxelTotCount() const
{
return m_iHeight * m_iWidth * m_iDepth;
}
//----------------------------------------------------------------------------------------
// get type
inline CFloat32Data3D::EDataType CFloat32VolumeData3D::getType() const
{
return CFloat32Data3D::VOLUME;
}
//----------------------------------------------------------------------------------------
// Get the volume geometry.
inline CVolumeGeometry3D* CFloat32VolumeData3D::getGeometry() const
{
ASTRA_ASSERT(m_bInitialized);
return m_pGeometry;
}
//----------------------------------------------------------------------------------------
} // end namespace astra
#endif // _INC_ASTRA_FLOAT32VOLUMEDATA2D
|